MARK Ch. 6

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Created by:

mutch09  on February 22, 2012

Subjects:

Marketing

Description:

Consumer Decision Making

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MARK Ch. 6

Consumer Behavior
Processes a consumer uses to make purchase decisions, as well as to use and dispose of purchased goods or services; also includes factors that influence purchase decisions and the product use.
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Terms

Definitions

Consumer Behavior Processes a consumer uses to make purchase decisions, as well as to use and dispose of purchased goods or services; also includes factors that influence purchase decisions and the product use.
Consumer Decision-Making Process - Need Recognition
- Information Search
- Evaluation of Alternatives
- Purchase
- Postpurchase Behavior
Internal Information Search Recall information in memory
External Information search Seek information in outside environment
Evoked Set Group of brands, resulting from an information search, from which a buyer can choose (sometimes called consideration set).
Evaluation of Alternatives - Analyze product attributes
- Use cutoff criteria
- Rank attributes by importance
Purchase Transaction terms are arranged, ownership title is transferred, the product is paid for, and the consumer takes possession of the product from the seller
The consumer purchase can be derailed because... - the preferred brand may be out of stock
- new in-store information may reopen the evaluation process
- financing terms may render a purchase infeasible
- unexpected situations may lead to postponement of the purchase
Cognitive dissonance Inner tension that a consumer experiences after recognizing an inconsistency between behavior and values or opinions
Consumers reduce dissonance by: - Seeking information that reinforces positive ideas about the purchase
- Avoiding information that contradicts the purchase decision
- Revoking the original decision by returning the product
Factors Determining the Level of Consumer Involvement - Previous Experience
- Interest
- Perceived Risk of Negative Consequences
- Situation
- Social Visibility
High-involvement purchases require: Extensive and informative promotion to target market
Low-involvement purchases require: In-store promotion, eye-catching package design, and good display
Factors Influencing Buying Decisions Cultural Factors - Social Factors
Individual Factors - Psychological Factors
- Consumer Decsion-Making Process - Buy / Don't Buy
Subculture - A homogeneous group of people who share elements of the overall culture as well as unique elements of their own group
- Commonly divided on the basis of geographic regions, national and ethnic background, and religious beliefs.
Social Class - A group of people in society who are considered nearly equal in status or community esteem, who regularly socialize among themselves both formally and informally, and who share behavioral norms
- Measured as a combination of occupation, income, education, wealth, and other variables.
Social Influences on Buying Decisons - Refernce Groups
- Opinion Leaders
- Family Members
Reference Groups -Direct
- Indirect
Direct - Primary
- Secondary
Indirect - Aspirational
- Non-aspirational
Individual influences on Buying Decsions - Gender
- Age = Life-Cycle Stage
- Personality = Self-Concept Lifestyle
Psychological Influences on Buying Decisions - Perception
- Motivation
- Learning
- Beliefs & Attitudes
Perception - Selective Exposure
- Selective Distortion
- Selective Retention
Selective Exposure Consumer notices certain stimuli
and ignores others
Selective Distortion Consumer changes or distorts information that conflicts
with feelings or beliefs
Selective Retention Consumer remembers only
that information that
supports personal beliefs
Maslow's Hierarchy of Needs - Self-actualization
- Esteem
- Social
- Safety
- Physiological
Self-actualization needs Self-development, self-realization
Esteem needs Self-esteem, recognition, status
Social needs Sense of belonging, love
Safety needs Security, protection
Physiological needs Hunger, thirst
Learning Theory - Experiential vs. conceptual learning
- Stimulus generalization vs. discrimination
Changing Target Consumers' Attitudes - Changing beliefs about attributes
- Changing the importance of beliefs
- Adding new beliefs

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