Chapter 11 marketing and distributing

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Created by:

Justwantstostudy  on April 10, 2012

Subjects:

Economics

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Chapter 11 marketing and distributing

Marketing
All the activities needed to move goods and services from the producer to the consumer.
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Terms

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Marketing All the activities needed to move goods and services from the producer to the consumer.
Consumer Sovereignty The role of the consumer as ruler of the market when determining the types of goods and services produced.
Utility The amount of satisfaction one gets from a good or services.
Market Research Gathering, recording, and analyzing data about the types of goods and services that people want.
Market Survey Information gathered by researchers about possible users of a products based on such characteristic as age, gender, income, education, and location.
Test-Marketing Offering a product for sale in a small area for a limited period of time to see how well it sells before offering it nationally.
Price Leadership Practice of setting prices close to those charged by other companies selling similar products.
Penetration Pricing Selling a new product at a low price to attract customers away form an establishment product.
Promotion Use of advertising to inform consumers that a new or improved product or service is available and to persuade them to purchase it.
Direct-Mail Advertising Type of promotion using a mailer that usually includes a letter describing the product or service and an order blank or application.
Product Life Cycle Series of stages that a product goes through from first introduction to complete withdrawal from the market.
Channels of distribution Routes by which goods are moved from producers to consumers.
Wholesalers Businesses that purchase large quantities of goals form producers for resale to other businesses
Retailers Businesses that sell consumer goods directly to the public.
E-Commerce Business transactions conducted over computer networks, in particular the World Wide Web.
Form Utility Created by production, is the conversion of new materials to finished goods.
Place Utility Created by having a good available where a consumer wants to buy it.
Time Utility Is created by having a good available when a consumer whats to buy it.
Ownership Utility Is the satisfaction one receives from simply owning the good.
Loss Leader Grocery store; product sold at a low cost to generate business
Drop-Ship Technology Retailer sells product, however didn't purchase it.
Rebate A refund of some fraction of the amount paid.
Warranties Guarantees made by a seller that an article, good or service will conform to certain standard or will operate in a certain manner.

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