3.01 Multimedia
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29 terms
Terms | Definitions |
|---|---|
Multimedia | Different types of media including text, video, sound, graphics and animations. |
Multimedia Presentation | a computer based, interactive experience that incorporates text, graphics, sound, video, and virtual reality. |
Copyright Law | ensures that the author's rights of images and sounds used in multimedia products are protected and acknowledged. Copyrighted material cannot be used without the owner's permission. |
Fair Use | Fair use allows others to use copyright material without infringing on the rights of the owner. Beware that these are only guidelines and do not protect the user from lawsuits! |
Build Effect | An effect applied to text that makes it appear on a slide in increments of one letter, word or section at a time; keeps the audience's attention and does not allow the audience to read or see past what the speaker is explaining. |
Hyperlinks | "Hot spots" or "jumps" to locate another file or page; represented by a graphic or colored and underlined text. |
Menu | a list of options that use hyperlinks to move to other parts of the presentation. |
Navigation buttons | buttons that are hyperlinked to other parts of the presentation and allow the user to navigate through the presentation |
Slide transitions | the visual effect of a slide as it moves on and off the screen during a slide show. |
Asymmetrical blance | distribution achieved by arranging non-identical elements on both sides of an imaginary center line on the screen |
Balance | is the distribution of optical weight in the layout. |
Interactivity | Is the ability of the user to interact with an application. |
Inter-screen unity | is the design that users encounter as they navigate from one screen to another; provides consistency throughout a presentation. |
Linear presentations | author of the presentation controls the flow of information in the application. |
Intra-screen unity | is how the various elements relate to one another on the same screen. |
No balance | a design that has elements arranged on the screen without regard to the optical weight of elements. |
Non-linear presentation | allows the user to interact with a presentation and control how the information will be viewed; allows the user to be active rather than passive during the delivery of the information. |
optical center | a point slightly above and to the center of the mathematical center of the screen. |
optical weight | the ability of an element such as a graphic, text, headline, or subheading to attract the user's eye. |
rollover | function performed as the mouse pointer rolls over and points to an object. |
sequential navigation scheme | takes the user through a controlled, linear process. |
symmetrical balance | distribution achieved by arranging elements as horizontal or vertical mirrored images on both sides of an imaginary center line of a screen. |
treatment | how a presentation will be offered to the user; that is, the look and feel of the presentation. |
authoring programs | programs used to create multimedia presentations, such as simulations and tutorials; most have some point-and-click features, but may require some knowledge of programming language concepts; i.e., Microsoft Visual Basic, Macromedia Director. |
adobe director | authoring program that uses a movie metaphor with the user as the "director" of the movie. It has a scripting language called Lingo which has made it a popular choice for creating CD-ROMs and standalone kiosks and web content. It supports both 2D and 3D multimedia projects. |
adobe flash | an animation program for developing 2-D animations delivered on the Web. |
players | Are programs that allow users to run multimedia applications on their computers. |
shockwave | program that allows an Internet user to play applications created with Macromedia Director. |
toolbox | a multimedia authoring software program. |
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