I/O BootCamp 2011: Beginner's Guide to Android
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17 terms
Terms | Definitions |
|---|---|
activity | a single screen; can invoke functionality from other applications. |
service | long-running operations in background; has no UI. |
content provider | retrieves/stores data; system uses it to manage a shared set of app data |
broadcast receiver | responds to system-wide messages (normal or ordered) ; very lightweight |
intents | messages that link app components together (explicit or implicit) |
manifest | declare features, components, and version compatibility. Sets app permissions. |
activity lifecycle | Activity Created -> Activity Running -> returns to app or gets destroyed. |
unobstrusive content | event-driven notifications; even app can link to it! |
widgets | display app info on homescreen; keep users engaged! |
cloud to device messages | the server "pushes" messages (data) to app. |
UI | defined by XML layout files, a hierarchy of View & ViewGroup |
Resources framework | comprised by res folder, esp. R.java. Qualifiers of these allow different device configs. |
supporting multiple screens | Think web style layout. Provide density assets and size layouts |
hardware sensors | devices have these to make more fluid experience with environment (accelerometer, gyroscope, etc.) |
background tasks | multitasking, regular updates, and offline availability granted. |
accessibility | make tasks, tweaks, setting changes, and UI accessible. |
quality | in conjunction with Activity lifecycle; Set up feedback mechanisms and consult an app designer to ensure this. |
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