Dynamic & Effects Processors
About this set
Created by:
mikegangi on May 9, 2012
Subjects:
Audio Engineering, Processors, Recording Arts, Recording
Description:
A wonderful set for audio engineering students covering compression, gating, equalization, expansion, and more.
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104 terms
Terms | Definitions |
|---|---|
Equalizer | A frequency-selective amplifier used to alter the frequency characteristics of the signal that passes through it. |
Compressor | Device used to proportionately reduce the dynamics of a signal that rises above a user-defined level (threshold) to a lesser volume range; Makes loud sounds softer and soft sounds louder. |
Limiter | Compressor with a high ratio setting; Used to suppress dynamic levels of a reproduced sound above a preset limit in order to provide a more constant output level; When the ratio setting exceeds 8:1 the device will function as a limiter. |
Noise Gate | Used to attenuate unwanted low-level information from the signal path; Will open when incoming signal exceeds the threshold setting allowing the signal to pass through it unmolested. |
Signal Processor | A device that changes some quality or aspect of a sound; Can be a mixing console, equalizers, reverberation, delay, and/or amplifiers. |
Parametric Equalizer | A type of equalizer that allows an operator to select one particular frequency and boost or lower that frequency. |
Graphic Equalizer | A type of fixed-frequency equalizer; Consists of sliding controls that boost or attenuate selected frequencies. |
High-Pass Filter | Allows only high frequencies to pass, chopping off lower frequencies (ex. => eliminate a low pitch rumble). |
Low-Pass Filter | Allows only low frequencies to pass, chopping off the higher frequencies (ex. => eliminate a hiss). |
Plosive | Consonant sound in English produced by completely stopping the flow of air from the lungs and then releasing it; English examples include P, B, T, D, K and G. |
Sibilance | Characterized by a hissing sound; noting sounds like those spelled with "S" and "F" |
Dynamic Range | The range of sounds from softest to loudest that a recording format or system can reproduce suitably; the variation of amplitude over time. |
Device Dynamic Range | The amplitude distance between the noise floor (thelowest voltage) and the maximum signal level before distortion (highest voltage). |
Analog Tape Dynamic Range | The amplitude distance between tape hiss (the lowest fluxivity) and the point where saturation begins (the highest fluxivity). |
Fluxivity | The measure of the flux density of a magnetic recording tape, per unit of track width. |
Noise Floor | The intrinsic noise of any audio device or other electronic system, generally measured in dBm. |
Distortion | The maximum level for any piece of equipment; the type & actual amount of distortion varies according to the type of unit, what type of test standard is used, and the manufacturer. |
Nominal Level | The ideal average signal level; Usually referred to as the "0" level. |
Headroom | The amplitude distance between the nominal level and maximum level. |
Signal-to-Noise-Ratio | The amplitude distance between the nominal level and the noise floor. |
Compression Threshold | Sets the AMPLITUDE level at which the compressor will begin to function (whenever the input signal is of higher amplitude than the threshold setting, the unit begins to work). |
Compression Ratio | Determines the ratio of input level to output level; Tells the unit how much gain reduction to apply to a signal. |
Compression Attack Time | Controls how quickly the compressor reacts once the incoming signal has exceeded the threshold setting. |
Compression Release Time | Determines how long compressor will continue to compress and tells it when to stop compressing the signal. |
Compression Output Gain | Used to bring the compressed signal level up. |
Peak Limiting | Use of a separate circuit within a compressor/limiter to protect from any sudden high-level transientstoo fast or loud for the compressor to catch. |
Gate Threshold | Reduces gain when the signal drops below the threshold setting. |
Gate Range | Adjusts the amount of gain reduction that will occur when input signal drops below the threshold; how much the gate will "close". |
Gate Attack Time | Tells the gate how quickly it should open once the threshold level has been surpassed. |
Gate Hold (Sustain) | Determines how long the gate will stay open after the signal has gone below the threshold. |
Gate Release Time | Determines how quickly the gate will go fromopen to the amount of attenuation set by the range control; Long Release = Fade Out Effect; Short Release = Sudden Cut-Off of Sound |
Ducking | Reverses how a gate operates; Used to lower the level of one sound while another occurs, such as lowering background music while an announcer is speaking. |
Expander | A noise gate that amplifies the signal above the threshold in addition to attenuating the signal below the threshold; Makes soft sounds softer and loud sounds louder. |
De-Esser | A compressor that reacts to a selected range of frequencies, usually used to reduce the sibilant frequencies of a vocal/voiceover track. |
Detector Circuit | Compares the amplitude of the incoming signal with the threshold setting, then decides if the unit should process the signal or not. |
Key Input | Allows external access to the detector circuit, allowing one to control the operation of the dynamic processor with an external source. |
Patching of Dynamic Processors | The most likely place to patch a dynamics processor is using the insert sends and returns of an I/O module; Usually patched in-line. |
3dB Down Point | The frequency affected 3dB less than the center frequency; Measured at two points on each side of a frequency Bell curve and the distance between them determines the bandwidth. |
Bell Curve | An equalization characteristic that affects the center frequency the most; EQ has less and less affect on thesignal passing through it as it moves away from center frequency. |
Shelving | An equalization characteristic that affects allfrequencies above or below the 3 dB down point equally. |
Knee Frequency | The 3dB Down Point in shelving EQs. |
Real Time Analyzer | Audio device that measures and displays the frequency spectrum of an audio signal via a microphone; Provides the engineer with a constant display of frequency response. (RTA) |
EQ Amplitude Control | Provides a certain amount of cut or boost per frequency, usually +12dB to +18 dB. |
(Q) Quality Factor | Width of a peaking filter's bell shaped curve; The higher the Q, the narrower the bandwidth. |
Filter | An attenuation only circuit that can be used to attenuate certain information from the signal passing through it; Does not affect the signal equally outside the 3 dB down point. |
Bandpass Filter | Created when a low and high pass filter are used together; The highs and lows are attenuated, allowing the band in the middle to pass. |
Notch Filter | Designed to attenuate a very narrow band of information |
Loudspeaker Filter Slope | Gentle ~ 6dB per octave |
Console Filter Slope | 12dB per octave ~ Popular on consoles, equalizers, and loudspeakers. |
Crossover Filter Slope | 18dB per octave ~ Too dramatic for console use and sounds unnatural. |
Anti-Aliasing Filter Slope | 48dB per octave ~ Much too extreme to use in normal day to day operation. |
Psychoacoustics | The study of how humans perceive and process sound. |
Haas Effect | Time frame in which the listener will perceive no change in the sound, except the volume change that occurs when two waveforms are added together; Exists in the range of approximately 0 to 9 milliseconds. |
Temporal Fusion | When a direct sound and its reflective sound are between 9 - 32 milliseconds apart, it is perceived as one sound. |
Flanging | A delay-based effect produced by mixing 2 identical signals together, with one signal delayed by a small and gradually changing period of time (usually between 3 and 8 milliseconds). |
Chorusing | An effect that will create the impression that multiple instruments are playing the same part; Created by having several versions of the original dry signal occur at different times and each one being slightly detuned from the other; Two or more delays each with different time periods (between 20 and 60 milliseconds) can be used to create this effect. |
LFO | Low Frequency Oscillator |
Low Frequency Oscillator | An electronic signal, which is usually below 20 Hz and creates a rhythmic pulse or sweep. |
Slap Back Echo | A very short delay time with a single repeat; Can occur at delay times between 40 and 150 milliseconds, depending upon the nature of the original sound source. |
3 Ways to Determining Delay Time | 1.) 60,000 ÷ BPM 2.) Clock 10 beats with a digital stopwatch and ÷ 10 3.) Set delay time by ear. |
Gated Reverb | Does not decay naturally as the closing of a gate cuts off the trailing reflections; Normally controlled by room size and diffusion; Not as dramatic and smooth sounding as true gating; Very popular effect with drums. |
Reverse Effects | Occur when the effect comes before the dry sound; Creates an effect of the sound swelling into itself. |
Phase Shifting | Taking a particular frequency band and changing the phase relationship of that band with the original signal, creating a comb filtering effect; Cancellations take place in a specific frequency band; Sounds like two instruments playing the same rhythm & gradually shifting out of unison. |
Wah Wah | Similar to a phase shifter, except that there is no internal oscillator; The musician controls the center frequency and sweep rate with a pedal, allowing for very expressive phrasing. |
Time Based Processor | Used to alter the timing of signals passing through them; Time-shifted version of the signal (wet) is usually blended with the original (dry) signal to create the various effects. |
Delay Units | Hold the signal sent to them for a period of time and then the signal travels to the processor's output; May also be re-routed back through the unit to be delayed again and again, creating multiple repeats (echoes) of the signal. |
Thermal Semiconductor Charge Loss | The loss of information due to the electrical energy being converted to heat inside each capacitor. |
Digital Delays | Sample the information that is sent to them and hold that information in the digital domain. |
Delay Input Level | Varies the signal level entering the unit for optimum signal to noise/headroom settings. |
Delay Time Setting | Determines how long it is until we hear a repeat, as well as the time between repeats (or echoes). |
Delay Feedback | Adjusts the percentage of output signal that will be re-routed back to the input; Determines the number of repeats, or echoes, that we hear; Commonly expressed as a percentage. |
Delay X2 Button | Doubles the delay time when pressed by cutting the sampling rate in half. |
Delay Mix Control | Adjusts the balance of wet and dry signals at the delay's output. |
Delay Output Phase Switch | Reverses the polarity of the delayed signal. |
Delay Sample and Hold | Tells the device to play back the sample currently in its memory over and over again much like a tape loop. |
Delay Modulation Section | Allows the engineer to create interesting effects, where the delay time is modulating (changing) rather than staying at one fixed value; Controlled by depth, rate, and waveform. |
Reverb | Created when a sound produced in an enclosed space causes a large number of echoes to build up and then slowly decay as the walls and air absorb the sound; Changes the perceived harmonic structure of a note, but does not alter the pitch. |
RT60 | The time required for reflections of a direct sound to decay by 60 dB below the level of the direct sound. Reverberation time is either defined for wide band signals or for a one-third octave band centered at 500 or 1,000 Hz. |
Reverberation Time | Proportional to the dimensions of the room and inversely proportional to the amount of absorption present. |
Chamber Reverb | Created with a small, highly reflective room, a speaker, and one or more microphones placed inside; Dry signal is sent into the speaker for the room to reverberate it and microphones pick up the sound. |
Spring Reverb | An electro-mechanical device where the signal is sent through a coil of wire (a spring) with a transducer at each end; Commonly found in guitar amps. |
Plate Reverb | An electro-mechanical device that uses a transducer to create vibration in a large plate of sheet metal; A pickup captures the vibrations as they bounce across the plate. |
Digital Reverb | Mathematical algorithms that approximate the boundaries and acoustic characteristics of a space. |
TEF Analyzer | Time, Energy, & Frequency Analyzer; Measures the reverberant qualities of acoustical spaces for digital reverbs. |
Reverb Program Select Control | Chooses which algorithm will be operating in a digital reverb. |
Reverb Time Control | Controls how long the reverb will last. |
Reverb Diffusion Control | Describes how dense or thin reverb will sound by adjusting the number of reflections heard within thereverb. |
Reverb Pre-Delay Control | Allows a period of time to elapse before the reverb begins, helping create the illusion of avery large space. |
Reverb Frequency Control | Alters reverb characteristics with the EQ and filtering circuits built into the unit; Can have a dramatic effect on the reverb, brightening or damping a specific space. |
Reverb Early Reflection Control | Creates the impression of a near boundary; Often called pre-echo. |
Harmonizer | Allow the pitch and timing of signals to be altered by modulating the sampling rate up or down; Frequently used to create the illusion of more sound sources than are actually present, or to correct and/or disguise slight flaws in pitch (tuning). |
Harmonizer Parameters | Harmonizers control pitch (above or below target pitch) using percentage or numerical values. |
Aural Exciter | Device that adds presence to a signal processed by amplifying the even order harmonic content of the signal slightly; Controls the texture and detail of the effect. |
Patching Time Based Processors | Connected into signal flow in such a way that allows the effect to be "shared" among different I/O Modules (individual tracks or instruments). |
Time Base Processor Paths to Stereo Bus | 1.) Auxiliary Returns2.) Channel Line Inputs 3.) Monitor Inputs |
∞:1 | Output does not increase when signal reaches the threshold; No compression whatsoever. |
Keying | Inserting noise or data onto a frequency. |
Anechoic Chamber | Widely used for measuring the acoustic properties of instruments, measuring electro-acoustic devices, testing microphones, and performing psychoacoustic experiments; Designed to completely eliminate reflections of either sound or electromagnetic waves. |
Cutoff Frequency | The frequency at which a high or low frequency EQ section starts to take effect. Also referred to as turnover frequency. |
Slope | The rate at which a high or low frequency EQ section reduces the level above or below the cutoff frequency. Usually 6, 12, 18 or 24dB/octave. |
Pass Band | The frequency range that is allowed through. |
Stop Band | The frequency range that is attenuated. |
Sweep Mid | A middle frequency EQ section with controls for frequency and gain. |
Vocal EQ Standard | Boost frequencies around 3kHz. |
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