← Media Uses and Effects Export Options Alphabetize Word-Def Delimiter Tab Comma Custom Def-Word Delimiter New Line Semicolon Custom Data Copy and paste the text below. It is read-only. Select All Social Augmentation Hypothesis People who use the Internet to communicate with others should expand their social networks Social Compensation Hypothesis The effects of the Internet on social and psychological well-being are positive Social Information Processing Theory Emphasizes the notion that even though communication using computers lacks the rich set of non-verbal cues available in face-to-face interaction, people can still use the available verbal cues to establish intimate relationships that rival those formed in face-to-face context. 4 Dimensions of Mood Management 1. Excitatory Potential 2. Absorption Potential 3. Semantic Affinity 4. Hedonic Valence Media Attributes 1. Interactivity 2. Structure 3. Channel 4. Textuality 5. Content 3 Characteristics of Social Networking Sites 1. Public Profiles 2. Articulated lists of connections 3. Hyperlinks Sociogram 1. Nodes 2. Arcs 3. Ego 3 Eras of Communication 1. Tribal Age 2. Print Age 3. Electronic Age Technological Determinism Emphasis on how the medium shapes our behavior, modes of thinking, seeing, and organizes society Valid Transfers: 1629 4 Hypothesis to test effects of offline relationships 1. Social Augmentation Hypothesis 2. Social Compensation Hypothesis 3. Social Information Processing 4. Social Displacment Hypothesis Explicit Memories Hippocampus: Particular details of an event that are more susceptible to change and decay Implicit Memories Amygdala: Memories of frightening events that are designed to be recalled quickly Cognitive Strategies Encourage children to think about the things they already know adn relate those things to the aspects of the movie that are scary Non-Cognitive Strategies Refrain from trying to encourage the child to think about the source of their fear Perpetual Linkage The new tendancy for youth to be constantly connected with each other through some type of technology Development Theory 2 Differences in how children perceive reality as they grow older: 1. Perceptual: physical appearance 2. Conceptual: abstract, thought 4 Ways Parents influence how children consume media 1. Restrict access to medium 2. Engage in critical discussion about content 3. Coviewing 4. Parents serve as examples/models 2 General Communication styles in families 1. Concept-orientation: Encourage child to challenge ideasas 2. Socio-orientation: maintain harmony/ avoid controversy 2 Dangers of Sex in Media 1. Unrealistic Expectations 2. Desensitization Effect Ecological Validity How the experiment might apply to behavior that takes place outside of the carefully controlled world of the experimental laboratory Mundane Realism Details that don't match situations encountered outside teh laboratory 2 Sexual Content Interest Groups 1. Religious concerns Group 2. The parent's television council 2 Sources of Social Capital 1. Enforceable Trusts: Everyone knows everyone else -have connections in reality 2. Reciprocity Norms: Not everyone Knows each other -tendancy to accept most "friend requests" Cool Media media that allows high levels of participation and involvement: cartoons, TV, Internet Hot Media media that has higher information definition and does not involve the recipient of the message as intensely: film/photos Consensual free communication and familial harmony Protective obedience and resistence to new ideas pluralistic free expression with little fear of punishment laissez-faire little communication, little harmony