chapter 5 harbour book

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Created by:

idivandom  on May 14, 2012

Subjects:

c++ programming

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chapter 5 harbour book

if(key_down(DIK_ESCAPE))
gameover = true;
if you press escape the game is over
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if(key_down(DIK_ESCAPE))
gameover = true;
if you press escape the game is over
D3DXSprite handles drawing sprites
Xinput_update(); checks for controller input

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