Art 1C

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meiileii  on June 7, 2012

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Art 1C

antikythera mechanism

1st century BCE
1/117
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antikythera mechanism
1st century BCE
alexandrian automata 3rd century
spouting dolphin automata italian theatrical device 16th century
philadelphia draughtsman by henri maillardets 1800-1812
pre programmed to write 3 poems in english/french
designed as a boy dressed like a girl
shows how automata does not belong to a gender
Pierre Jacquet-Droz's trio automata writer, musician, and draughtsman
1768-74 (18th century)
Jacquard Loom 19th century
uses chain of punch note cards to input machine program and outputs fabric piece
Jacquard Portrait self portrait woven in silk on a jacquard loom using 10,000 punch cards
Charles Babbage 1791-1871
created difference engine
Difference Engine designed to calculate logarithmic tables to the 20th decimal place and print results directly to a metal plate (output)
Analytical Engine intended to be the world's first universal calculator
the computer's five basic elements are center processor, center controller, memory, input, output
ada lovelace mother was mathematically gifted
world's first programmer
wrote program demo for babbage's anal engine
different directions of automata humanoid robots (androids)
nonhumanoid robots
CGI simulation of same
other lifeline or agentic machine
metropolis fritz lang 1927
maria
the friendly grey computer -star gauge model #54 edward kienholz, 1965
we like it cause it doesn't move - its cute
hamlet robot nam jun paik, 1965
andy warhol robot nam jun paik, 1994
robot K-456 nam jun paik, 1964
lost in space nam jun paik, 1965
star wars C3PO and R2D2
george lucas, 1977
bladerunner 1982
terminator 1 1984
andy warhol robot 1985
contemporary japanese android 1990s
insectoid robot rodney brooks, 1990
still terminator II, 1991
anemic cinema marcel duchamp, 1925
optical illusion -> 2D looks 3D
the cyclops/the head jean tinguely, 1970
chaos jean tinguely, 1974
meta-matic no. 17 jean tinguely, 1900s
coin operated drawing machine
unlimited number of paintings
meta-matic no. 12 jean tinguely, 1900s
collar with j kosics
blues/oranges
meta-matic no. 18 jean tinguely, 1900s
collar with klara hulten
red/green
meta-matic no 8 jean tinguely 1900s
meta-moritz
homeage to new york jean tinguely, 1960
designed to destroy itself
painted in all white
broke down on breaking down
pre-computer-era generative methods automatic of the surrealists 1930
chance-chased or aleatory art 1955
constrained writing of OULIPO 1960
epiphany max ernst 1940
surreal plant growth
makes pressure mush and then refines into painting
simple serial production make something > make something else
thematic serial production (monet's haystack) idea 1 > make something based on idea 1 > make something else based on idea 1
generative serial production (latham's drawings) make work 1 > used 1 to make 1a, b> use 1a to make 2a, b, c > etc
game of life cellular automata, 1970
life is played on an arbitrary
cell has two stated - dead or alive
cell changed generation according to 8 nearest neighbors
biomorph software lead to by the game of life
virtual sculptures william latham 1988
art forms of nature ernst haekel, 1904
evolva william latham 2000
game where you play as creature
take DNA from other creatures to gain ability
simlife 1992
steven rooke used selection inspired by sims
abstract images
used aesthetics for selection
rules of flocking craig reynolds
1. separation
2. alignment
3. cohesion
evolved virtual creatures karl sims
technosphere jane prophet and gordon selley 1995
like spores
build your own pet
attack others - survival of the fittest
life spaces II christa sommerer & laurent migonneau
creaturesonly eat the letters they are composed of
ANALOG continuous info
info is part of physical substrate
is not perfectly represented by #
changed over time (degrade)
any transcription intro error
DIGITAL discontinuos info
info is separable from the physical substrate
perfectly represented by #
no degradation over time
transciptions identical to originals
analog physical traces
sculpture
photograph [film]
records, VHS tape
painting, drawing
digital data [numbers]
CGI imagery
digital photograph
CDs
halftone reproduction (Bend dots)
galloping horse eadweard muybridge 1875 - nancy burson
locomotion
etienne-jule marey (1830-1904) interest in multiple exposures of plates
changing image into # & data to show important parts
makes it into abstract that shows arms/legs
outline data
digital analog hybrids shows the beginning of art started to accept discontinuity
annie albers (1889-1994) eclat 1974
two 1952
ancient writing 1938
chuck close 1977
self portrait
overall work is photo realist
divides up canvas like pixels
fills up each cell in different ways
textile
ASCII Art uses letter to create shape and arts
Digital photomosaic larger image made out of smaller subunits
Scientific photomosaic science bring in stuff and manipulate it
mona/leo lillian schwartz
use software to manipulate and superimpose portraits
warhead I nancy burson 1982
proportion of their face if contributed by the portion of of nuclear warfare they contributed
portraits of people are changed so that we don't just see the individual
warhead IV nancy burson 1985
first/second beauty composite nancy burson 1985
taken actress with similar facial types and overlaps them
underlying how the industry select a vary narrow set of facial feature that defines beauty
three races nancy burson 1985
focus on why we pay attention to certain races more
evolution II nancy burson 1990
image that creates date point at important parts
morphs a chimo and man
daniel lee virtual hybrids 1990s
manimals mix of human and animals
aziz + cucher use the skin and spread it
show a body with all skin
reflection of how 3D objets are modeled
sasia and wendy inez van lamsweerde 1992, 1993
shows a body without a skeleton
child with adult features
keith cottingham starts with drawings and scans
clay studies
masks refined with digital programs
doesn't use real models
creates skin - patched together
3D modeling software no frame
Hautnah alba d'urbano 1995
digitalize photograph of woman's body
reshaped them
print onto fabric
refers to clothes as the second skin
E-Oculus Andrea Polli
real time installation
visualization of international market activity
software monitors stock market and volume of trade
turns data into contrails
conversation map warren sack 2010
reflects the fact we have a lot of data
ability to take data and map it into different ways hasn't gotten any stronger
clock piece john f simon jr 1998
inwards of early matchbook
explores 3 different aspects of time
aLife john f simon 2003
inwards of a laptop taken apart
treated to create a sculptural object
used software, power book and acrylic
spiral john f simon jr 2007
abstract imagery done by algorithms
waterfall john f simon jr 2007
threshold john f simon 2007
slice george legrady 2011
animation where the image subdivide into small slices them reconstructs itself into a different image
subdivision of the electric light perry hoberman 1996
eduardo kac rara avis 1996
macowl
very nervous system david rokeby 1986-1990
uses camera to capture the movements of the player
then pixelates it
text rain camille utterback 1990s
interactive
inserts people into a digital realm
external measure series camille utterback 2004
dynamic painting
responds to real time visitors movement
visitors contribute to the output on screen
considered kinetic art
can see tracers
the flock ken rinaldo 1994
flocking birds simulated w/simple set rules
arms respond to proximity
9 and 1/2 foot long jointed robotic arms
osmose char davies 1995
vest changes breathing
virtual world
world will reject you if you remain too long
jcj junkman ken feingold 1996
humanoid
just the head
the animal, vegetable, mineralness of everything ken feingold 2004
head in 3
debate the nature of violence with one another paranoid talking heads
america's finest lynn hershman
gun w/ camera activity imbedded into it
sonata grahame weinbren
splitting the screen into half
faraday's garden perry hoberman 1990
walkway made of discarded household items
items would turn on and off
the crossing bill viola 1996
the critter myron kruger 1970s-80s
critter interacts with silhouette
memory/recollection jim campbell 1990
being put into a space time that isn't the same
image being put in a different time
moving around in virtual space
hallucination jim campbell 1988-90
prequel to the CD and DVD
exploded view: commuters jim campbell 2011
treating the LED as if they were pixel
shift-ctrl uci 2000
installation of video games
exhibit
alt+ctrl 2004
looking at individual game movement
monte carlo bond marcel duchamp 1924
certificate that features his face w/cream
sold the ticket in order to try to get the money to go to monte carlo
goal was to break even
hokes archives beauvais lyons
artifacts of a false civilization
ceramics of a civilization that didn't exist
beginning idea of art being a puzzle
game is: an agreed set of rules :
outcome, location,, number of players
dungeons and dragons 1974
zork 1979
type commands
no visual just words
myst 1993
immersive game
riven 1997
immersive
10 different outcomes
ambiguous ending
tales of tales aureia harvey + michael samym 2004
like the sleeping beauty tale
inspired by orientalist paintings
interactive narrative
gemstone II 1994
world of warcraft 2004
set up in a way there's always something to do
ultima online 1997
sod jodi.org
abstract art can kill you
perspective
metapet natalie bookchin with jin lee 2002
have to navigate kindness and firmness
suicide solution brody condon 2003
made up of commercials
people commit suicide
waco resurrection c-level 2003
plays as the leader as the sect - david korshe
wasn't intended to make a coherent specific pt as to who is right or wrong
best...flamewar...ever eddo stern 2007
took icons of different games to produce mask for two players
set up a video dialogue
wtf?! robert nideffer 2008
uses imagery from war of world craft
side scroller
critique of what kinds of things you can do in rpg
can play two characters
to enact game theory and sociology


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