Persistence of Vision
The way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
A series of many frames that appears to be in continuous motion.
The movement of animations defined by formulas.
The field of computer graphics concerned with generating and displaying three-dimensional objects in a two-dimensional space (e.g., the display screen). Whereas pixels in a 2-dimensional graphic have the properties of position, color, and brightness, a 3-D pixel adds a depth property that indicates where the point lies on an imaginary Z-axis. When many 3-D pixels are combined, each with its own depth value, the result is a three-dimensional surface, called a texture.
The look or action of a control with relation to mouse actions. The four common rollover states are Up, Over, Down, and Hit.
A technique in which one image is gradually turned into another, which is short for metamorphosing.
The part of the animation program window where the animator's content is composed and manipulated.
A single still image in a video animation.
An intermediate frame in an animation sequence that blends so one frame appears to change into the next.
The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Store frequently used graphics, movie clips, and buttons.
The vertical red marker in the timeline that shows which frame is the current frame.
Dragging the playhead across the timeline.
An animation process that uses keyframes between two images
The process of reducing the space required to store data be efficiently encoding the content.
A standard format for music files sent over the Internet that compresses music.
The standard format for sound files on Windows PCs.
A program file that can run on your computer.
A hardware or software application that adds a specific feature to a computer.
A cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems.
Stand Alone Player
A separate program that can play an animation.
The amount of data that can be transmitted over a network in a given amount of time.
A procedure for transmitting media files so they can start playing as soon as a PC begins receiving them, rather than waiting for the complete files to download first.
The rate in frames per second at which the movie can be downloaded.
The rate in frames per second at which the movie plays.