Set: Human Factors Psychology - Test 2

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All 69 terms

TermDefinition
sensory registerinformation must first be picked up by the senses before it can be processed (e.g., visual, auditory, touch, taste, smell); information is maintained here for no more than 2-3 seconds (echoic)
subliminal perceptionperception below the threshold of awareness
priming effectpeople can identity a stimulus faster the second time they see it, even they weren't consciously aware they saw it the first time
perceptual recognitioncomparing incoming stimulus information with stored knowledge in order to categorize the information
feature analysisrecognizing and evaluating pattern features
unitizationtransformation from feature analysis to global or holistic processing (Gestalt) as familiarity with pattern increases; allows us to read familiar words rapidly and overlook typographical errors
feature compatibilityfeatures of display can be read faster and more accurately if they are consistent with features in memory
Geonsfundamental geometric shapes that are combined together to form all complex shapes
Bottom-up processing(data-driven) object recognition guided by sensory features
top-down processing(conceptually driven) object recognition affected by surrounding context
working memorytemporary (approx 30-90 seconds) and limited capacity (7 +- 2 chunks) of verbal and spatial information that is currently being used
central executiveattentional control system that coordinates info from other two subsystems
visuospatial sketchpadholds info in an analog spatial form while it is being used
phonological looprepresents verbal information in an acoustical form while it is being rehearsed
forgettingcaused by decay, interference, or inability to access (retrieve) information
semantic networksinformation is stored in a network of associations
schemaone's entire knowledge structure about a given topic
mental modelsthe way in which one expects a system to work
population stereotypesimilar mental models held by many people
declarative knowledge(what) concepts, facts, principles, rules, mental models; learned quickly, decays rapidly
procedural knowledge(how) implicit knowledge of how to perform a skill (takes longer to acquire, fades slowly)
episodic memorypersonal knowledge or memory of a specific event (flashbulb)
prospective memorymemory of what one is supposed to do
selective attentionallows us to process important information
focused attentionallows us to filter out unwanted information
divided attentionallows us to perform multiple tasks at once
time sharingswitching between cognitive tasks
controlled processingeffortful cognitive processes requiring attention to initiate and sustain (processing unfamiliar info)
automatic processingprocessing performed with little demand on attention (well practiced tasks)
decision makingselecting one choice from a number of choices involving some level of uncertainty
intuitive decision makingquick and relatively automatic responses to a problem
analytic decision makingslow, deliberate, and controlled responses to a problem
normative decision modelsassumes individuals act rationally in trying to find the best solution to optimize outcome
utilityoverall value or worth of a choice
expected valuethe overall value of the choice determined by multiplying the utility of the choice times the probability of the outcome
descriptive decision modelsassume humans do not act rationally in decision making
framing effectsthe way a problem is phrased affects the decision
satisficingmaking a decision that is just good enough without taking extra time and effort to do better
algorithmsprocedures that will always lead to correct answer
heuristicsshortcuts that are not guaranteed to lead to best answer; but are more efficient
cue primacythe first few cues are given greater importance (first impression)
anchoring heuristiconce an initial decision is made, later cues are often ignored
cue saliencecues that are easily notices are most likely to be used
availability heuristicpeople make judgements based on how easily information is retrieved (eg risk of airplane crash)
representativeness heuristicdecision based on how closely info represents typical outcome
overconfidenceindividuals belief that they are correct more often than they actually are
cognitive fixationidentifying a hypothesis and sticking with it (mind set)
confirmation bias(cognitive tunnel vision) tendency to seek out only confirming information
naturalist decision makingresearch into the way people use their experience t make decisions in field settings
situation awarenessskilled behavior that encompasses the prcesses by which task-relevant information is extracted, integrated, assessed, and acted upon
decision treesprovide calculations of possible outcomes that would result from different choices
expert systemscomputer programs that use experts knowledge of concepts, principles, and rules
decision support systemsany interactive system that allows you to input problem information which it uses to formulate a solution based on complex algorithms
absolute judgement limitsavoid making the operator judge the represented variable level on the basis of a single sensory dimension (color, size, pitch, etc)
redundancy gainpresenting a signal in more than one way increases the likelihood it will be interpreted correctly
discriminabilitysimilar appearing signals are likely to be confused
ecological interface designdisplays that closely correspond to the environment (direct perception)
principle of predictive aidingdisplays that project into the future; allow operator to be proactive instead of reactive
principle of consistencydisplays should present info in a consistent manner
warningsmost critical - signaled by salient auditory omnidirectional alerts
cautionsmoderately critical - may be signaled by less salient auditory alerts
advisoriesleast critical - may be signaled with peripheral cue (visually)
labelsstatic displays of knowledge in the world
legibilitycontrast, spatial frequency, visual angle, etc
augmented displaydisplay that improves upon reality by superimposing info over actual environment
landmark knowledge(egocentric) learned route by landmarks
route knowledge(egocentric) route list of commands of how to get from point A to point B
survey knowledge(exocentric) map knowledge, layout of environment
virtual realityfooling people into accepting as real what is only perceived
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Set Information

Terms 69
Creator abl7
Created March 29, 2007
Groups None
Subjects factors, human, engineering, uwf, psychology
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