Movies As Literature
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Created by:
Thornquest on September 24, 2012
Description:
Literature curriculum written by Kathryn and Richard Stout.
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40 terms
Terms | Definitions |
|---|---|
character development | 1) how the qualities, personalities and motivations of the characters are revealed through dialogue, action and appearance. 2) the personal growth within a character over the course of the story. |
stereotype | a generalized (sometimes accurate but often overgeneralized) belief a group of people., a generalized belief about a group of people |
character motivation | a reason that explains, or partially explains a character's thoughts, feelings, actions or speech |
plot | the story that is told in a novel or play or movie etc. |
setting | where and when the story takes place |
foreshadowing | the use of hints and clues to suggest what will happen later in a plot |
symbolism | a device in literature where an object represents an idea. |
mood | the feeling created in the reader by a literary work or passage; atmosphere |
genre | a major category or type of literature; Tragedy, comedy, novel, play, short story and essay are considered genres. Categories such as adventure, mystery, western, fantasy, and sci-fi are considered sub-genres. |
film techniques | any aspect of filmmaking, such as the use of sets, lighting editing, and sound effects to enhance the telling of a story. |
irony | irony has to do with opposites. A writer or character may say The opposite of what he means for effect (verbal irony), calling a fat man "Skinny, " for example. A situation may turn out the opposite of what one expected ("situational" irony.) A firehouse burning down is an example of irony of a situation. Dramatic Irony is where the audience knows something that the character does not, which adds meaning to what the character does or says. |
word play | a humorous play on words (like a pun) |
pacing | the movement of a literary piece from one point or one section to another. For example, screwball comedies incorporate a frantic pace as part of comedic relief. Tragedies, on the otherhand, tend to play out slowly. |
comic relief | comic scene or event that breaks up a serious play or narrative |
action hero | the general character of an action-adventure story who has admirable qualities which typically include courage, physical prowess, intelligence, resourcefulness and good looks. |
allusion | a reference to something literary, mythological, or historical that the author assumes the reader will recognize; for example if a character is described as being "innocent as Adam," the author assumes that most readers will recognize the reference to the biblical story of Adam and Eve before the Fall. |
analogy | an inference that if things agree in some respects they probably agree in others |
antagonist | the character who works against the protagonist in the story; the villian |
anticlimax | letdown in thought or emotion; something unexciting, ordinary, or disappointing coming after something important or exciting |
anti-hero | a protagonist who lacks the characteristics that would make him a hero (or her a heroine) |
author's purpose | The reason the author has for writing. ( Inform, persuade, express, & entertain) |
character | an imaginary person represented in a work of fiction (play or film or story) |
climax | the decisive moment in a novel or play |
comedy of manners | a comedy dealing with the social intrigue of a polished and sophisticated society which stems from the characters violations o the social convention and witty dialogue |
comic device | a literary device which creates humor |
conflict | the problem in a story; 1) man vs. man - this can be one or more of the characters against one or more of the other characters. 2) man vs. society - usually one character against the accepted ways of behaving or thinking 3) man vs. himself - a struggle within a character 4) man vs. nature - a character(s) struggle against the forces of nature 5) man vs. unknown - a character struggles against something he/she cannot comprehend (such as death or a magical force) |
dramatic license | making changes to a work of literature when it is perfromed for the sales of enhancing the overall effect |
epiphany | a divine manifestation; in literature it is a sudden revelation or insight into the truth or reality of something. |
essay | a composition in which the writer shares his point of view about a topic |
exposition | background information presented in a literary work |
femme fatale | dangerous woman |
figure of speech | A device used to produce figurative language. Many compare dissimilar things. Examples are hyperbole, irony, metaphor, oxymoron, paradox, personification, simile, and understatement. |
film noire | a genre of American movies beginning in the late 1930s whose dark themes explore the seamier side of society. Film noire is peopled with world-weary detectives, femmes fatales, corrupt officials, jaded rich, and street-wise loosers in a cynical world. |
flashback | a scene or event from the past that appears in a narrative out of chronological order, to fill in information or explain something in the present |
hamartia | the character flaw or error of a tragic hero that leads to his downfall (hamartia, in Greek, means missing the mark) |
hero | the protagonist or central character of a story |
humor | writing meant to elicit amusement |
hyperbole | extreme exaggeration; example - " I just washed a million dishes." |
malapropism | the unintentional misuse of a word by confusion with one that sounds similar |
metaphor | a figure of speech comparing to unlike things without using like or as |
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