3.01B Types and Effects of Computer Animation
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14 terms
Terms | Definitions |
|---|---|
Frame-By-Frame Animation | animation that has several frames placed together to show the illusion of movement. We created this in PPT! |
Frame Rate | The quality of the animation depends on this. The higher the number the smoother the animation |
Flip Book Animation | Each frame shows the same graphic with a tiny amount of position change to simulate motion |
GIF | this file format supports frame-by-frame animation and is used to animated images in Flash. |
Formulas | Movement in vector animation is defined by these. |
Vector Animation | can be combined with frame-by-frame GIF animation to create professional effects even in small files; these are also known as Path Animation |
Small File Size & Clean Graphics | these two characteristics make vector animation very popular on the Web |
3D Imagery | a movie/video game with images having three dimensional form or appearance |
Virtual Reality | is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world |
Virtual Reality Interaction | occurs when the user moves around and manipulates simulated objects |
Virtual Reality Programs | concentrate on high-quality graphics, often using 3D technology. Virtual Reality requires graphics with high frame rates for smooth motion, and high resolution for realistic detail. |
Rollovers in Web Design | When the cursor is moved over a navigation button, it might appear to light up, change its shading to look as if it has been pressed, or display a different image. |
A small program | A rollover is actually two or three images that are controlled by this |
Morphing | the transformation of one thing into another; aka metamorphosis |
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