rhonda_siers on March 25, 2010
Terms | Definitions |
|---|---|
animation | the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. |
persistence of vision | the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. |
computer animation | creates a digital scene by digitally recording cells, sorting them on an electronic storyboard, and displaying them electronically in succession. |
storyboard | a sequence of rough sketches or drawings that describes the planned content of a film or video project. |
frame | a single still image in a video animation |
keyframe | A frame from an animated sequence, at which a significant animation event or change takes place. In computer animation, the animator defines the keyframes and the computer generates the intermediate frames (process called tweening). |
tweening | filling in the frames between important key frames in an animation so that the transition is smooth and is correlated to the number of frames per second required for a particular scene; also known as "morphing". |
rollovers | the look or action of a control with relation to mouse actions. |
3-D graphics | the field of computer graphics concerned with generating and displaying three-dimensional objects in a two-dimensional space |
traditional animation | the process of creating the illusion of motion by viewing a series of individual drawings successively; also called cel animation |
frame-by-frame animation | a series of many frames that appears to be in continuous motion. |
vector animation | The movement of animations defined by formulas. |
morphing | a technique in which one image is gradually turned into another; short for metamorphosing |
stage | the part of the animation program window where the animator's content is composed and manipulated |
timeline | the part of the animation program window that organizes and controls an animation's content over time using layers and frames |
library | stores frequently used graphics, movie clips, and buttons |
playhead | the vertical red marked in the timeline that shows which frame is the current frame |
scrub | dragging the playhead across the timeline |
compression | the process of reducing the space required to store data by efficiently encoding the content |
mp3 | a standard format for music files sent over the Internet that compresses music |
wav | the standard format for sound files on Windows PCs |
executable | a program file that can run on your computer |
plug-in | a hardware or software application that adds a specific feature to a computer |
QuickTime | a cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems |
stand alone player | a separate program that can play an animation |
bandwidth | the amount of data that can be transmitted over a network in a given amount of time |
streaming | a procedure for transmitting media files so they can start playing as soon as a PC begins receiving them, rather than waiting for the completed file to download first |
streaming rate | the rate in frames per second at which the movie can be downloaded |
playback rate | the rate in frames per second at which the movie plays |