Flashcards: Apps II - 3.01 Vocabulary

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Created by:

rhonda_siers on March 25, 2010

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computer applications

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Flashcards: Apps II - 3.01 Vocabulary

animation
the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
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animation the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
persistence of vision the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
computer animation creates a digital scene by digitally recording cells, sorting them on an electronic storyboard, and displaying them electronically in succession.
storyboard a sequence of rough sketches or drawings that describes the planned content of a film or video project.
frame a single still image in a video animation
keyframe A frame from an animated sequence, at which a significant animation event or change takes place. In computer animation, the animator defines the keyframes and the computer generates the intermediate frames (process called tweening).
tweening filling in the frames between important key frames in an animation so that the transition is smooth and is correlated to the number of frames per second required for a particular scene; also known as "morphing".
rollovers the look or action of a control with relation to mouse actions.
3-D graphics the field of computer graphics concerned with generating and displaying three-dimensional objects in a two-dimensional space
traditional animation the process of creating the illusion of motion by viewing a series of individual drawings successively; also called cel animation
frame-by-frame animation a series of many frames that appears to be in continuous motion.
vector animation The movement of animations defined by formulas.
morphing a technique in which one image is gradually turned into another; short for metamorphosing
stage the part of the animation program window where the animator's content is composed and manipulated
timeline the part of the animation program window that organizes and controls an animation's content over time using layers and frames
library stores frequently used graphics, movie clips, and buttons
playhead the vertical red marked in the timeline that shows which frame is the current frame
scrub dragging the playhead across the timeline
compression the process of reducing the space required to store data by efficiently encoding the content
mp3 a standard format for music files sent over the Internet that compresses music
wav the standard format for sound files on Windows PCs
executable a program file that can run on your computer
plug-in a hardware or software application that adds a specific feature to a computer
QuickTime a cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems
stand alone player a separate program that can play an animation
bandwidth the amount of data that can be transmitted over a network in a given amount of time
streaming a procedure for transmitting media files so they can start playing as soon as a PC begins receiving them, rather than waiting for the completed file to download first
streaming rate the rate in frames per second at which the movie can be downloaded
playback rate the rate in frames per second at which the movie plays

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jade_mills, Hervey1626, rhonda_siers