GUI / Event Driven Programming Vocabulary
Order by
21 terms
Terms | Definitions |
|---|---|
Action Command | a string describing an event |
Alignment | the placement of components within a layout |
BoxLayout Manager | a layout manager that places components one after the other in a column |
Button | a GUI component that the user can click |
Combo Box | a GUI component that offers a user a way to select from a limited set of choices |
Container | a component that holds and displays all the other components of a GUI |
Content Frame | a top-level container |
Event | a user interaction with an application's GUI |
Event-Driven Application | an application that responds to events |
Event Handler | a method that executes in repsonse to events |
FlowLayout Manager | a layout manager that places components one next to the other in a row |
Frame | a GUI window that contains a border, title, and maximize, minimize and close buttons |
GridLayout Manager | a layout manager that places components in a grid of rows and columns |
Label | a GUI component that displays text or an image and does not interact with the user |
Layout | the arrangement of components |
Layout Manager | used to specify the order of components on a content plane |
Listener | an object that listens for action's events |
Nested Class | a class that is a member of another class; a class within a class |
Outer Class | a class that contains a class member |
Text Field | a GUI component that allows a user to enter information at run time |
Thread | a process that runs sequentially from start to finish |
First Time Here?
Welcome to Quizlet, a fun, free place to study. Try these flashcards, find others to study, or make your own.