C7: Behavior and Social Cognitive Approaches
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Created by:
sdjohnson123 Plus on April 6, 2010
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daniel, Daniels scammon, lol, mee, daniel, cllas (see more)
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25 terms
Terms | Definitions |
|---|---|
learning | ![]() A relatively permanent influence on behavior, knowledge, and thinking skills, which comes about through experience. |
behaviorism | ![]() The view that behavior should be explained by observable experiences, not by mental processes. |
mental processes | ![]() Thoughts, feelings, and motives that cannot be observed by others. |
associate learning | Learning that two events are connected (associated). |
classical conditioning | ![]() A form of associative learning in which a neutral stimulus becomes associated with a meaningful stimulus and acquires the capacity to elicit a similar response (think Pavlov). |
systematic desensitization | ![]() A method based on classical conditioning that reduces anxiety by getting the individual to associate deep relaxation with successive visualizations of increasingly anxiety-provoking situations. |
operant conditioning | ![]() Also called instrumental conditioning, this is a form of learning in which the consequences of behavior produce changes in the probability that the behavior will occur. (think BF Skinner) |
reinforcement (reward) | ![]() A consequence that increases the probability that a behavior will occur. |
punishment | ![]() A consequence that decreases the probability that a behavior will occur. |
positive reinforcement | ![]() Reinforcement based on the principle that the frequency of a response increases because it is followed by a rewarding stimulus. |
negative reinforcement | ![]() Reinforcement based on the principle that the frequency of a response increases because of an aversive (unpleasant) stimulus is removed. |
applied behavior analysis | ![]() Application of the principles of operant conditioning to change human behavior. |
Premack principle | ![]() The principle that a high-probability activity can serve as a reinforcer for a low-probability. |
schedules of reinforcement | ![]() Partial reinforcement timetables that determine when a response will be reinforced. |
contracting | ![]() Putting reinforcement contingencies into writing. |
prompt | ![]() An added stimulus or cue that is given just before a response will occur. |
shaping | ![]() Teaching new behaviors by reinforcing successive approximations to a specified target behavior. |
time out | ![]() Removing an individual from positive reinforcement. |
response cost | Taking a positive reinforcer away from an individual. |
social cognitive theory | ![]() Bandura's theory that social and cognitive factors, as well as behavior, play important roles in learning. |
self efficacy | ![]() The belief that one can master a situation and produce positive outcomes. |
observational learning | ![]() Learning that involves acquiring skills, strategies, and beliefs by observing others. |
cognitive behavior approaches | ![]() Changing behavior by getting individuals to monitor, manage, and regulate their own behavior rather than letting it be controlled by external factors. |
self instructed methods | ![]() Cognitive behavior techniques aimed at teaching individuals to modify their own behavior. |
self regulatory learning | ![]() The self-generation and self-monitoring of thoughts, feelings, and behaviors in order to reach a goal. |
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- "classical conditioning" image
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- "positive reinforcement" image
- "contracting" image
- "prompt" image
- "shaping" image
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