Multi Media
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Created by:
northwestlewisteacher on April 20, 2010
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20 terms
Terms | Definitions |
|---|---|
Multimedia | a computer based, interactive experience that incoporates text, graphics, sound, video, and virtual reality. |
Multimedia Titles | specific products, including CD-ROM/DVD-based games like"Flight Simulator: and educational titles like such as "Grandma and Me." |
Copyright | is legal protection that grants rights to its owners. |
Fair Use | is material that can be used without infringing on a copyright. |
Animated pictures | "hot spots" or "jumps" to locate another file or page; represented by a graphic or colored and underlined text. |
Hyperlinks | allow the end user to navigate between slides, additional elements (i.e. Word and Excel documents), audio, video clips, and other itneractive parts of the presentation. |
Navigation buttons | how the user interfaces with a multimedia presentation on an electronic presentation or a web site. |
Asymmetrical balance | distribution achieved by arranging non-identical elements on both sides of a centerline on the screen. |
Balance | is the distribution of optical weight in the layout of an image. |
Build Effect | is applied to text that makes it appear on a slide in increments of one letter, word or section at a time; keeps the audience's attention and does not allow the audience to read or see past what the speaker is explaining. |
Interactivity | is the ability of the user to interact with an application. |
Inter-screen unity | is the design that users encounter as they navigate from one screen to another; provides consistency throughout a title. |
Intra-screen unity | is how the various screens elements relate on the same screen. |
Linear presentations | author of the presentation controls the flow of information in the application. |
No balance | a design that has elements arranged on the screen without regard to the weight on both sides of the center line |
Non-linear presentation | allows the user to interact with a presentation and control how the information will be viewed; allows the user to be active rather than passive during the delivery of the information. |
Optical center | a point somewhat above the physical center of the screen. |
Optical weight | the ability of an element such as a graphic, text, headline, or subheading to attract the user's eye. |
Rollover function | performed as the mouse pointer rolls over and points to an object. |
Sequential navigational | takes the user through a controlled, linear process. |
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