| Term | Definition |
| Science Fiction | Set in the future, possible, science and/or technology |
| Fantasy | Impossible, imaginary creatures, events, settings |
| Plot | Sequence of Events |
| Theme | Central idea or message |
| Setting | Time, Place, and Mood |
| Subject | What the story is about |
| Climax | High point in the action |
| Humans | Monsters on Maple Street |
| Multivac | Computer |
| Please | Key Item |
| Brekkfast Briks | Cereal that tastes like moldy doormats |
| Mr. Johansen | Long lost love of the princess |
| Somber | Sad, Serious, or Depressed |
| Short-sighted | Without thought for the future |
| Irony | Surprise twist or unexpected ending |
| Prose | The ordinary language people speak every day |
| Idiom | An expression of a language that is peculiar to a language |
| Metaphor | Comparison which says something IS something else |
| Simile | Comparison using like, as, or resembles |
| Personification | Animals, abstract ideas, and elements of nature are given human characteristics |
| Imagery | A word or sequence of words that refers to any sensory experience. |
| Symbolism | Object/word/phrase that stands for something else |