ctcs 190 week 4 Visual Design
|Visual design includes:||set dressing, props, photography, costumes, color, lighting, title design, special effects|
|three-point lighting||includes key light, fill light and back light assembled in different arrangements to create different effects|
|key light||main source of illumination in the shot|
|fill light||fills in for the key light, generally 90 degrees from key-eliminates contrast and shadow|
|back light||behind character-creates halos and silhouettes|
|high-key lighting||high key and fill light, most everything is illuminated in the frame,|
|low-key lighting||greater ratio between key (high) and fill (low) lights - creates shadows through high contrast|
|stock||what type of film, sensitivity to light|
|film gauge||size in mm (8mm, 16mm, 35mm, 70m), higher gauge creates sharper image, picks up more light|
|filters||thin sheets of gelatin, reduces amount of light, sometimes adds different colors/effects|
|special effects||make-up, mechanical, in camera, computer generated images (think of when special effects are done, pre-, during, or post production)|
|objective/ visual correlatives|| a symbolic article used to provide explicit, rather than implicit, access to such traditionally inexplicable concepts as emotion or color|
(ex. cluttered room--> busy life)(ex. in hud when the longhorns die--> symbolic of hud's father being past his prime
|functions of visual design||1 . Direct our attention to or away: lighting as molding objects and establishing depth.|
2. Shaper of story's setting (spatial-temporal dimensions).
3. Mood and atmosphere.
mood --> the feeling conveyed (emotional) atmosphere --> physical sensations we experience (uptight, relaxed, tense, etc.); sensory
4. Delineation of character.
5. Projection of a state of soul/objective correlative.
6. Visual motif.
7. Enunciator of subject, theme, and conflict.
8. The costume/accessory and/or set/set dressing/prop as character and plot catalyst.
9. Color and the relationship of spectacle; the emotional resonance through metaphoric and symbolic associations.
10. Title design as anticipation of thematic values or in medias res.
|title design||gives the viewer a first impression of a film, can introduce the viewer about the atmosphere of the film|
|Singing in the Rain (visual design)||Lena lamont's rediculous costumes/hair set her aside from the other characters.|
|All about eve||Marylyn Monroe's character wears all white in a sea of dark suits, therefore accenting her pure beauty, but also sets herself apart|
|Cape Fear||Cady's tattoos (makeup) help establish his character as a psychotic criminal and seeking justice. The set design of his prison cell shows us his beliefs/intelligence before we even see him (introducing a character through visual design)|
|Minority Report||Light helps to explore the relationship between people and technology. it establishes the tension between transparancy and opacity...contrast on faces is from low-key lighting|
|Victor/Victoria||Make has a HUGE impact on this film. Julia andrews must be made to look beautiful and feminine (as victoria), and masculine (as her drag queen alter ego, victor)|
|Hart's war||color is used to create mood and atmosphere to give a specific emotional tone to the audience (change between present moment and interrogation flashbacks)|
|San Francisco||Set design was extremely important. Many of the sets (blackie's club, the Burley house, city of SanFran) radiate a feeling of the lavish living of a wealthy family, contrasted with the aftermath of the quake.|
|Color vs Black and white||Color is more expensive, more difficult to shoot than B&W. However, neither is "better," certain films are suited for one or the other (Singing in the rain was a spectacle and called for color. All about eve/Hud lent themselves to B&W, but were still realistic.)|
|Special Effects|| 1. Makeup |
2. Mechanical (done in front of camera)
3. In-Camera/production (running a reel of a background behind actual filming)
4. Post production/ computer generated images (can change time of day, create characters, fix shooting problems)