Sound Design
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21 terms
Terms | Definitions |
|---|---|
sound wave | the vibrations that our ears interpret as sound |
frequency | the length of a sound wave; pitch |
amplitude | the height of a sound wave; volume or intensity |
timber | the specific quality of a sound from a given source |
acoustics | how a space responds to sound |
reverberation | the prolonging of sound by the reflection of sound waves |
sound source | equipment that picks up or generates sound (microphone, CD player, etc.) |
mixer | a device that collects, treats and balances the sound sources |
processor | a device that alters the sound quality with various effects (echo, reverb, etc.) |
amplifier | a device that augments the sound signals to a level for transmission by loudspeakers |
loud speaker | a device that converts sound signals into sound waves that the human ear can hear |
microphone | converts sound waves into electrical energy for transmission to another location |
pre-show music | music played before the show begins; a.k.a. curtain music |
curtain music | music played before the show begins; a.k.a. pre-show music |
post-show music | music played during the curtain call and after the show |
transition music | music played between scenes or during intermission; a.k.a. entr'acte music |
entr'acte music | Transition music: music played between scenes or during intermission; a.k.a. transition music |
ambient music | music that underscores a scene; its volume must be carefully determined so as not to drown out the voices of the actors |
cue music | pre-recorded music that is required by the text of the play |
the mixer | combines several input signals into one or more output channels |
cue sheet | a chart listing all of the cues for a production |
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