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3 Written Questions

3 Multiple Choice Questions

  1. Digital humans can be used to represent joint resistance, discomfort, reach envelopes and visual fields. They can be used, for example, to measure the impact of clothing on human performance.
  2. Motion capture can reduce the cost of animation, which otherwise requires the animator to draw either each frame or key frames that are then interpolated. Motion capture saves time and creates more natural movements than manual animation, but is limited to motions that are anatomically possible. Examples are animated super-hero and martial arts.
  3. A motion capture session records the movements of the actor, not his or her visual appearance. The captured movements are mapped to a 3D model (human, giant robot) created by a computer artist, to move the model in the same way.

3 True/False Questions

  1. Define digital human and motion captureDigital humans can be used to represent joint resistance, discomfort, reach envelopes and visual fields. They can be used, for example, to measure the impact of clothing on human performance.

          

  2. Explain how digital humans enable the consideration of human factors early in the design cycleThere can be more design iterations in less time. This results in higher product quality, which meets human requirements more accurately. Digital prototypes are cheaper to produce than physical prototypes. Products are safer as a result of more thorough analysis of safety aspects.

          

  3. Explain how digital humans can increase the speed of the product development cycleDigital humans can be used to represent joint resistance, discomfort, reach envelopes and visual fields. They can be used, for example, to measure the impact of clothing on human performance.

          

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