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All 67 terms

TermDefinition
Quest/Journeysearch for origins, identity, perfection, fulfillment, love, treasure, fame, wisdom, or salvation. This sends the hero in search for some truth or information necessary to restore fertility, justice, and/or harmony to a troubled land.
The TaskThis is a piece of the quest/journey in which the hero must accomplish some feat, often superhuman, in order to achieve the ultimate goal.
The InitiationSituation refers to a moment, usually psychological, in which an individual comes into maturity.
The RitualThis refers to an organized ceremony which involves honored members of society who officially bring the young man or woman into the realm of the community's adult world.
The FallThe hero experiences some kind of downfall, descent in action.
The Battle between Good and EvilSituation pits obvious forces which represent good and evil against one another.
TransformationCharacter experiences a change from one form to another, physical or mental.
Father/Son ConflictTensions exist between father and son brought on by a separation during childhood or from some external source.
CreationAll cultures believe some supernatural Being or Beings brought the cosmos into existence.
Supernatural InterventionGods intervene on the side of the hero or sometimes against him.
Humanity vs. the Mechanistic WorldSimply stated, this is another version of the battle of good vs. evil in which humanity or nature represents good whereas the forces of technology represent evil.
Tavern/PubLocated on the edge or outlying spaces, a jumping off point, visited by the hero before beginning the actual adventure, where rumors and travelers from abroad.
DayRepresents safety, knowledge, and order.
NightRepresents danger, lack of knowledge, and disorder.
Forest/WildernessA dangerous place, a place of mystery and the unknown, a place of trials. Place of evil.
The GardenParadise, innocence, unspoiled beauty. An ordered and controlled place that is usually safe, happy and nurturing.
TreesDenotes life and growth
DesertSpiritual aridity; death; hopelessness; isolation; wasteland.
WaterBirth death, resurrection; creation; purification and redemption; fertility and growth.
Sea/OceanMother of all life; spiritual mystery; death and or rebirth; timelessness and eternity.
RiversDeath and rebirth; the flowing of time into eternity; transitional phases of the life cycle.
Islands and Ships at SeaSpiritual, mental, and physical isolation or exile.
MountainsPersonal achievement; meeting place of earth and heaven; a spiritual peak.
CavesA descent into the unconscious or inner self; a place to face innermost fears.
Mazerepresents a difficult, confusing, or challenging task; in order to get out, the hero must discover something about his reality.
The BridgeLink between worlds
HavenPlace of safety where the hero may be sheltered for a time while he or she regains health or strength.
HeroA character who embodies the ideals of his or her society, and exhibits outstanding qualities and abilities.
Wise Old ManSavior, redeemer, guru, representing knowledge, reflection, insight, wisdom, intuition, and morality.
Earth MotherFeminine provider who offers spiritual and emotional nourishment.
Villain or Devil FigureAn evil character who attempts to destroy the hero.
Innocent or InitiateYoung heroes who, prior to the quest of journey must endure some training or initiation.
OutcastThis character is banished or exiled from a community for some crime committed against his fellow man, wandering from place to place.
ScapegoatA sacrificial victim, a character who suffers or is blamed unjustly in order that others may escape blame or punishment.
ShadowAlter ego or double, represents the hidden or repressed parts of the character.
Fatal Woman/TemptressCharacterized by physical beauty, she is one whose physical attractions and or powers of persuasion may bring about a hero's downfall.
TricksterCharacter who through superior wit or cunning can deceive and manipulate those who seemingly have greater strength and authority, enjoys playing tricks on the stupid, pompous, arrogant, and greedy.
Damsel in DistressThe vulnerable woman who must be rescued by the hero, often used to trap or ensnare the unsuspecting hero.
The Unfaithful WifeWoman married to a man she sees as dull or distant, is attracted to a more virile and interesting man.
Helpful AnimalsThese animals assist the hero and reflect that nature is on the side of the hero.
Loyal RetainersIndividuals are like the noble sidekicks to the hero.
Star-Crossed LoversTwo characters are engaged in a love affair that is fated to end in tragedy for one or both due to disapproval of family and friends.
Creatures of NightmareMonster, physical or abstract is summoned from the deepest darkest parts of the human psyche to threaten the living.
Light vs. DarknessUsually suggest hope renewal, or intellectual illumination; good. Implies the unknown, ignorance or desperation; evil.
FireRepresents knowledge, light, life, and rebirth. Can also represent hell, lust, and evil.
IceLike the desert, this represents ignorance, darkness, sterility, and death.
SunCreative energy; thinking, enlightenment, wisdom, spiritual vision.
Magic WeaponSometimes connected with the task, this refers to a skilled individual hero's ability to use a piece of technology in order to complete a task.
One Forbidden ThingSomething that a character is instructed to leave alone and ignore, but the character's lack of self-control and curiosity gets the best of him/her and "evil" is permitted to enter his or her world.
Unhealable WoundPhysical or psychological, can never be healed fully. Indicates a loss of innocence and purity.
Serpent/SnakeSymbol of energy and pure force; evil, corruption, sensuality, destruction.
The Great FishDivine Creation and life.
CircleUnity, harmony, completeness.
The SeasonsSpring=Birth/rebirth; Summer=life; Fall=death/dying; Winter=without life/death
SkyHeaven, fate
Numbers: 3Light spiritual awareness, unity; male principle
Numbers: 4Associated with the circle, life cycle, four seasons,; female principle, earth, nature, elements.
Numbers: 7The most potent of all symbolic numbers signifying the union of three and four, the completion of a cycle, perfect order, perfect number; religious symbol; luck.
Numbers: 123 x 4; the complete large cycle.
Redpassion, blood, sacrifice, disorder, energy
GreenGrowth, hope, nature, fertility, renewal; also envy, jealousy, decay
Bluehighly positive, secure, tranquil; spiritual purity; truth, intellect, calmness
Purpleroyalty, regal, wisdom
BlackColor: Darkness, chaos, mystery, unknown, death, wisdom, evil, melancholy
Whitelight, purity, innocence; timelessness, the supernatural
GoldColor: illumination, perfection
Yellowenlightenment, wisdom

Set Information

Terms 67
Creator APandalover
Created October 31, 2008
Groups None
Subjects None
Access Anyone
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  1. The Task This is a piece of the quest/journey in which the hero must accomplish some feat, often superhuman, in order to achieve the ultimate goal. - 1 miss