CS5 Flash USF Final
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86 terms
Terms | Definitions |
|---|---|
Arrays are enclosed by: | Arrays are enclosed by brackets |
an array can hold: | an array can hold:numbers, arrays, movie clips, images, text data |
conditional statements can be used to: | conditional statements can be used to program a branch |
switch is used for: | switch is used for branching |
conditional is surrounded by | conditional code is surrounded by parentheses () |
conditional code to be executed is surrounded by | conditional code to be executed is surrounded bycurly brackets {} |
conditional equivalent uses two | conditional equivalent uses two == signs |
surrounded by ?, the code to be executed is surrounded by ? and the equivalent uses two ? signs | surrounded by parentheses (), the code to be executed is surrounded by curly brackets {} and the equivalent uses two == signs |
conditionals use && to | conditionaluse && to add conditions that must also be met |
in merge drawing mode, overlapped objects are separate/not separate | merge drawing mode allows objects to be overlapped when drawn, then the sections are erased when separated |
merge drawing mode object, strokes and fills are separate/not separte | merge drawing mode objects, strokes and fills are separate objects |
5 drawing tools: | text, pen, pencil, line, brush |
half moon shape use (NOT PRIMITIVE or OBJECT DRAWING MODE) | half moon shape use (NOT PRIMITIVE or OBJECT DRAWING MODE) |
tools with fill properties: | brush has fill properties |
line tool can/cannot draw curves | line tool cannot draw curves |
which tool has anchor points you can add to adjust curve of line | pen tool has anchor points you can add to adjust curve of line |
to remove event listeners that have been added to objects with addEventListener() method | use the removeEventListener() method to remove event listeners that have been added to objects with addEventListener() method |
events are | events are thing that happen in a program |
after adding font to library, do what? | after adding font to library, export it |
frame label must contain no ? | frame label must contain no spaces |
two types of frames: | two types of frames: frames and keyframes |
the body of a function must have | the body of a function must have enclosed {} brackets |
event listeners | event listeners call a function when the event that they are listening for occurs |
if you add an event listener to AS, must also | if you add an event listener to AS, must also add function that calls it at same time |
functions are used to | functions are used to save time as repeated tasks can be written once, then called multiple times |
functionsare blocks of code | functionsare blocks of code wrapped together in a way so that it can be re-used by calling the function's name |
the number of parameters passed to a function must match | the number of parameters passed to a function must match the number of arguments when the function was defined |
function can be defined with or without | function can be defined with or without parameters |
flash will allow you to convert bitmap to | flash will allow you to convert bitmap to vector graphic |
vector graphics are not good to use for simple or compex photographs? | vector graphics are not good to use for compex photographs |
which files support transparency | only .png and .gif support transparency |
use which picture file type in application | use .jpg in application |
default for publishing Flash application is to show/hide any hidden layers? | default for publishing Flash application is to show any hidden layers unless you uncheck the box for export hidden layers |
do while loop is executed? | do while loop is executed a certain number of times |
for next loop starts where and ends where? | for next loop starts at the counter number that is specified and increments until the counter meets the condition to end the loop |
a do while loop will always be executed how many times? | a do while loop will always be executed at least once |
when you convert graphic or object drawn on stage to a symbol, it becomes? | convert graphic or object drawn on stage to a symbol, it becomes a movie clip |
movie clips and sprites can be created with? and used to ? | movie clips and sprites can be created with AS and used to display objects on their stage |
a movie clip with a timeline can contain another ? | a movie clip with a timeline can contain another movie clip with a timeline |
display objects that can contain a timeline are ? | movie clips are display objects which can have timelines |
movie clips can contain other display objects such as a ? | movie clips can contain other display objects such as a movie clip (heirarchial-parent contains the child) |
movie clips that are animations contain ? | movie clips that are animations contain a timeline |
movie clip that is a graphic will not have a ? | movie clip that is a graphic will not have a timeline |
movie clips added to an array need to first be | movie clips added to an array need to be first declared as movie clips |
for parent MC to control child MC | for parent MC to control child MC, LoaderContext needs to be set to ApplicatoinDomain.currentDomain so both MCs are in same domain |
when a movie clip is exported to AS | when a movie clip is exported to AS, a new class is created that inherits all properties of base class of flash.display.MovieClip |
only need an instance name to a MC if ? | only need an instance name to a MC if you want to control with AS |
if you drag a movie clip that is animation from library, must | if you drag a movie clip that is animation from library, must give it an instance name to use it in AS |
Math.random() function generates number between | Math.random() function generates number between 0-1 ONLY |
to generate random number between 0 and 10, use | to generate random number between 0 and 10, use randNumber=Math.Random()*10 |
randNumber=Math.random()*10 generates random number between | randNumber=Math.random()*10 generates random number between 0 and 10 |
To use objects in the library, export to first frame of AS by using | To use objects in the library, export to first frame of AS by using the addChild() method |
Why use shared object? | a shared object can be accessed by another SWF program file |
if an object has its alpha property set to 0 so that it is invisible and it covers the dragged object, can the dragged object be moved? | if an object has its alpha property set to 0 so that it is invisible, covers the dragged object, then the dragged object cannot be moved |
use transform tool to change an object's ? | use transform tool to change an object's skew, flip, scale and rotation |
to use RadioButton components in AS, what must be imported | to use RadioButton components in AS, 2 fl.controls classes (radioButton Group and radioButton) must be imported |
to have radio buttons work together, they need to have the same ? | to have radio buttons work together, they need to have the same groupName parameter |
shapes drawn in Flash are ? | shapes drawn in Flash are vectors |
shape tool creates: | shape tool creates: polygon, circle, rectangle, star |
sprites are display objects without | sprites are display objects without timelines |
to change the size of the stage: | to change the size of the stage, click on the white part of the stage and open its properties panel |
setStyle attaches textFormat to a ? | setStyle attaches textFormat to a component |
use defaultTextFormat=tf to attach textFormat to ? | use defaultTextFormat=tf to attach textFormat to textField |
What does text need to be set to, to be copied? | if text is set to selectable it can be copied |
What is used to prepare an email to be sent? | htmlText property of a TextField can be used to prepare an email to be sent |
What type(s) of text can be accessed by AS, if it has an instance name? | input and dynamic text (not static) can be accessed by AS, if it has an instance name |
What type(s) of text can't be accessed by AS? | input and dynamic text (not static) can be accessed by AS, if it has an instance name |
to include a special font in the library, must first? | to include a special font in the library, must declare a font object variable |
to give learner 1 minute to complete, create ? | to give learner 1 minute to complete, create a timer object variable with parameters (1000,60) |
the getTimer() function is used to? | the getTimer() function is used to obtain the number of milliseconds since initiation |
to save time, date, month and year you need to instantiate a variable that is a ? | to save time, date, month and year you need to instantiate a variable that is a date type variable type |
Timeline contains: | Timeline contains frames, layers, folders, keyframes and frame labels or names |
motion and shape tweens have ? lines running through the timeline to indicate they are functioning | motion and shape tweens have solid lines running through the timeline to indicate they are functioning; motion and shape tweens with dotted lines do not function correctly |
shape tweens use ? | shape tweens use drawing objects |
motion tweens use ? | motion tweens use movie clips which are symbols |
motion tweens can change? | motion tweens can change position, rotation and size |
global variables must be declared inside or outside of a function? | global variables must be declared outside of a function; then they are available to the whole program |
the variable name before the .addChild indicates? | the variable name before the .addChild indicates the stage where the object will be added |
every object on the stage that is addressed with AS needs a ? | every object on the stage that is addressed with AS needs a variable name (instance name givien in the properties panel) |
examples of variables: | examples of variables: boolean, numeric, string, MovieClip |
object variables are declared by ? | object variables are declared by giving them an instance name on the stage or by declaring them in AS |
variables declared inside functions are only accessible where? | variables declared inside functions are only accessible within that function |
can only use removeChild() when you've used ? | can only use removeChild() when you've used addChild() |
Boolean variables are what type of variables | Boolean variables are yes/no or true/fase variables |
sprite1.addChild(myMovieClip) adds variable object to stage of ? | sprite1.addChild(myMovieClip) adds variable object to stage of sprite1(variable name before .addChild is the stage where the object will be added) |
variable names cannot contain what? | variable names cannot contain characters |
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