CS5 Flash USF Final

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hendetam  on April 30, 2011

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CS5 Flash USF Final

Arrays are enclosed by:
Arrays are enclosed by brackets
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Arrays are enclosed by: Arrays are enclosed by brackets
an array can hold: an array can hold:numbers, arrays, movie clips, images, text data
conditional statements can be used to: conditional statements can be used to program a branch
switch is used for: switch is used for branching
conditional is surrounded by conditional code is surrounded by parentheses ()
conditional code to be executed is surrounded by conditional code to be executed is surrounded bycurly brackets {}
conditional equivalent uses two conditional equivalent uses two == signs
surrounded by ?, the code to be executed is surrounded by ? and the equivalent uses two ? signs surrounded by parentheses (), the code to be executed is surrounded by curly brackets {} and the equivalent uses two == signs
conditionals use && to conditionaluse && to add conditions that must also be met
in merge drawing mode, overlapped objects are separate/not separate merge drawing mode allows objects to be overlapped when drawn, then the sections are erased when separated
merge drawing mode object, strokes and fills are separate/not separte merge drawing mode objects, strokes and fills are separate objects
5 drawing tools: text, pen, pencil, line, brush
half moon shape use (NOT PRIMITIVE or OBJECT DRAWING MODE) half moon shape use (NOT PRIMITIVE or OBJECT DRAWING MODE)
tools with fill properties: brush has fill properties
line tool can/cannot draw curves line tool cannot draw curves
which tool has anchor points you can add to adjust curve of line pen tool has anchor points you can add to adjust curve of line
to remove event listeners that have been added to objects with addEventListener() method use the removeEventListener() method to remove event listeners that have been added to objects with addEventListener() method
events are events are thing that happen in a program
after adding font to library, do what? after adding font to library, export it
frame label must contain no ? frame label must contain no spaces
two types of frames: two types of frames: frames and keyframes
the body of a function must have the body of a function must have enclosed {} brackets
event listeners event listeners call a function when the event that they are listening for occurs
if you add an event listener to AS, must also if you add an event listener to AS, must also add function that calls it at same time
functions are used to functions are used to save time as repeated tasks can be written once, then called multiple times
functionsare blocks of code functionsare blocks of code wrapped together in a way so that it can be re-used by calling the function's name
the number of parameters passed to a function must match the number of parameters passed to a function must match the number of arguments when the function was defined
function can be defined with or without function can be defined with or without parameters
flash will allow you to convert bitmap to flash will allow you to convert bitmap to vector graphic
vector graphics are not good to use for simple or compex photographs? vector graphics are not good to use for compex photographs
which files support transparency only .png and .gif support transparency
use which picture file type in application use .jpg in application
default for publishing Flash application is to show/hide any hidden layers? default for publishing Flash application is to show any hidden layers unless you uncheck the box for export hidden layers
do while loop is executed? do while loop is executed a certain number of times
for next loop starts where and ends where? for next loop starts at the counter number that is specified and increments until the counter meets the condition to end the loop
a do while loop will always be executed how many times? a do while loop will always be executed at least once
when you convert graphic or object drawn on stage to a symbol, it becomes? convert graphic or object drawn on stage to a symbol, it becomes a movie clip
movie clips and sprites can be created with? and used to ? movie clips and sprites can be created with AS and used to display objects on their stage
a movie clip with a timeline can contain another ? a movie clip with a timeline can contain another movie clip with a timeline
display objects that can contain a timeline are ? movie clips are display objects which can have timelines
movie clips can contain other display objects such as a ? movie clips can contain other display objects such as a movie clip (heirarchial-parent contains the child)
movie clips that are animations contain ? movie clips that are animations contain a timeline
movie clip that is a graphic will not have a ? movie clip that is a graphic will not have a timeline
movie clips added to an array need to first be movie clips added to an array need to be first declared as movie clips
for parent MC to control child MC for parent MC to control child MC, LoaderContext needs to be set to ApplicatoinDomain.currentDomain so both MCs are in same domain
when a movie clip is exported to AS when a movie clip is exported to AS, a new class is created that inherits all properties of base class of flash.display.MovieClip
only need an instance name to a MC if ? only need an instance name to a MC if you want to control with AS
if you drag a movie clip that is animation from library, must if you drag a movie clip that is animation from library, must give it an instance name to use it in AS
Math.random() function generates number between Math.random() function generates number between 0-1 ONLY
to generate random number between 0 and 10, use to generate random number between 0 and 10, use randNumber=Math.Random()*10
randNumber=Math.random()*10 generates random number between randNumber=Math.random()*10 generates random number between 0 and 10
To use objects in the library, export to first frame of AS by using To use objects in the library, export to first frame of AS by using the addChild() method
Why use shared object? a shared object can be accessed by another SWF program file
if an object has its alpha property set to 0 so that it is invisible and it covers the dragged object, can the dragged object be moved? if an object has its alpha property set to 0 so that it is invisible, covers the dragged object, then the dragged object cannot be moved
use transform tool to change an object's ? use transform tool to change an object's skew, flip, scale and rotation
to use RadioButton components in AS, what must be imported to use RadioButton components in AS, 2 fl.controls classes (radioButton Group and radioButton) must be imported
to have radio buttons work together, they need to have the same ? to have radio buttons work together, they need to have the same groupName parameter
shapes drawn in Flash are ? shapes drawn in Flash are vectors
shape tool creates: shape tool creates: polygon, circle, rectangle, star
sprites are display objects without sprites are display objects without timelines
to change the size of the stage: to change the size of the stage, click on the white part of the stage and open its properties panel
setStyle attaches textFormat to a ? setStyle attaches textFormat to a component
use defaultTextFormat=tf to attach textFormat to ? use defaultTextFormat=tf to attach textFormat to textField
What does text need to be set to, to be copied? if text is set to selectable it can be copied
What is used to prepare an email to be sent? htmlText property of a TextField can be used to prepare an email to be sent
What type(s) of text can be accessed by AS, if it has an instance name? input and dynamic text (not static) can be accessed by AS, if it has an instance name
What type(s) of text can't be accessed by AS? input and dynamic text (not static) can be accessed by AS, if it has an instance name
to include a special font in the library, must first? to include a special font in the library, must declare a font object variable
to give learner 1 minute to complete, create ? to give learner 1 minute to complete, create a timer object variable with parameters (1000,60)
the getTimer() function is used to? the getTimer() function is used to obtain the number of milliseconds since initiation
to save time, date, month and year you need to instantiate a variable that is a ? to save time, date, month and year you need to instantiate a variable that is a date type variable type
Timeline contains: Timeline contains frames, layers, folders, keyframes and frame labels or names
motion and shape tweens have ? lines running through the timeline to indicate they are functioning motion and shape tweens have solid lines running through the timeline to indicate they are functioning; motion and shape tweens with dotted lines do not function correctly
shape tweens use ? shape tweens use drawing objects
motion tweens use ? motion tweens use movie clips which are symbols
motion tweens can change? motion tweens can change position, rotation and size
global variables must be declared inside or outside of a function? global variables must be declared outside of a function; then they are available to the whole program
the variable name before the .addChild indicates? the variable name before the .addChild indicates the stage where the object will be added
every object on the stage that is addressed with AS needs a ? every object on the stage that is addressed with AS needs a variable name (instance name givien in the properties panel)
examples of variables: examples of variables: boolean, numeric, string, MovieClip
object variables are declared by ? object variables are declared by giving them an instance name on the stage or by declaring them in AS
variables declared inside functions are only accessible where? variables declared inside functions are only accessible within that function
can only use removeChild() when you've used ? can only use removeChild() when you've used addChild()
Boolean variables are what type of variables Boolean variables are yes/no or true/fase variables
sprite1.addChild(myMovieClip) adds variable object to stage of ? sprite1.addChild(myMovieClip) adds variable object to stage of sprite1(variable name before .addChild is the stage where the object will be added)
variable names cannot contain what? variable names cannot contain characters

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