Computer Programming Chapter 3

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Created by:

austinevans99  on September 20, 2011

Subjects:

programming

Description:

Flowcharts and algorithms

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Computer Programming Chapter 3

What help the programmer begin to plan the programming project?
Flowcharts
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What help the programmer begin to plan the programming project? Flowcharts
What indicate data flow direction in a flowchart? Arrows
What should be at the start and end of every flowchart? A stop and a stop
Input and Output is represented by what symbol? A parallelogram
The text in your flowchart symbols is what? your pseudocode.
What is a mix of code and english? pseudocode
What is a list of steps to solve a problem. An algorithm
Your algorithm is not only going to tell your program what to do but...? how to do it
What occur when the programmer does not follow the rules of the programming language? Syntax error
Syntax errors are also known as? Compilation Errors or Compiler Errors
what alerts the programmer of a syntax error? A blue line under the text
What are errors that occur while your program runs? Runtime errors
What mode does the program go into during a runtime error? "Brake" mode
What is programmer debugging? Fixing errors
What is program debugging? allowing for unexpected input from a user
what is a tool used by a programmer to isolate a section of code and watch how the complier steps through it? Break point

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