Computer Programming Chapter 3
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Created by:
austinevans99 on September 20, 2011
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Description:
Flowcharts and algorithms
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16 terms
Terms | Definitions |
|---|---|
What help the programmer begin to plan the programming project? | Flowcharts |
What indicate data flow direction in a flowchart? | Arrows |
What should be at the start and end of every flowchart? | A stop and a stop |
Input and Output is represented by what symbol? | A parallelogram |
The text in your flowchart symbols is what? | your pseudocode. |
What is a mix of code and english? | pseudocode |
What is a list of steps to solve a problem. | An algorithm |
Your algorithm is not only going to tell your program what to do but...? | how to do it |
What occur when the programmer does not follow the rules of the programming language? | Syntax error |
Syntax errors are also known as? | Compilation Errors or Compiler Errors |
what alerts the programmer of a syntax error? | A blue line under the text |
What are errors that occur while your program runs? | Runtime errors |
What mode does the program go into during a runtime error? | "Brake" mode |
What is programmer debugging? | Fixing errors |
What is program debugging? | allowing for unexpected input from a user |
what is a tool used by a programmer to isolate a section of code and watch how the complier steps through it? | Break point |
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