MaWD 2.02
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Created by:
michelesmith on October 5, 2011
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29 terms
Terms | Definitions |
|---|---|
Persistance of vision | Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture |
frame-by-frame animation | What appears to be continuous motion is actually a series of many different frames where each frame shows the same graphoc with a tiny amount of position change to stimulate motion |
computer generated animation | the computer is used to make the animation process quicker an easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer |
Computer generated animation | All images, objects and animation are created on the computer. Typically uses 3-D images. |
Modeling | Process of creating a wireframe structure of the 3-D objects and scenes. |
Rendering | Process of applying colors, textures, shadows, Transparency, etc. to create the final image or animation Motion capture techniques can be used to animate objects. |
Path Animation | Also called vector animation. An object follows a path which is a line or vector inserted by the animator. |
Morphing Animation | A shortened term for metamorphosing. A technique in which one image is gradually turned into another |
Programming or scripting- Based Animation | Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript. |
Rollovers | Also called mouseovers. When the mouse is moved over an image, it changes to a different image so quickly that it looks as if the change has occured in a single instant. They are created in scrioting languages. |
Stop motin animation | Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation. |
Stage | The part ot the animation program window where the animator's content is composed and manipulated. |
Frame | A single still image in a video image. |
Keyframe | Shows where the key (most important) actions occur. |
Timeline | The part of the animation progam window that organizes and controls and animation's content over time using layers and frames. |
Library | Used to store frequently used graphics, movie clips, and buttons. |
Playhead | The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation. |
Scrubbing | Dragging the playhead across the timeline in order to preview an animation. |
Tweening | An animation process in which frames are created between the keyframes that are needed to create the illusion of movement. |
Compression | The process of reducing the space required to store data by efficiently encoding the content. |
Mp3 | A standard format for music files sent over the internet that compresses music. |
WAV | The standard format for sound files on windows-based computers. |
Executable file | A program file that can cause an application to run on your computer when it is opened. |
Plug-in | A hardware or software application that adds a specific feature to a browser. |
Standalone Player | A program that can work independently of a browser to play audio or video files. |
Bandwidth | The amount of data that can be transmitted over a netwrok in a given amount of time |
Streaming | A procedurefor transmitting media files so they can start playing as soon as a computer begins recieving them rather than waiting for the complete files to download first. |
Streaming rate | The rate in frames per second at which the movie is downloaded. |
Playback rate | The rate in frames per second at which the movie plays. |
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