MaWD 2.02

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Created by:

michelesmith  on October 5, 2011

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MaWD 2.02

Persistance of vision
Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture
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Definitions

Persistance of vision Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture
frame-by-frame animation What appears to be continuous motion is actually a series of many different frames where each frame shows the same graphoc with a tiny amount of position change to stimulate motion
computer generated animation the computer is used to make the animation process quicker an easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer
Computer generated animation All images, objects and animation are created on the computer. Typically uses 3-D images.
Modeling Process of creating a wireframe structure of the 3-D objects and scenes.
Rendering Process of applying colors, textures, shadows, Transparency, etc. to create the final image or animation Motion capture techniques can be used to animate objects.
Path Animation Also called vector animation. An object follows a path which is a line or vector inserted by the animator.
Morphing Animation A shortened term for metamorphosing. A technique in which one image is gradually turned into another
Programming or scripting- Based Animation Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Rollovers Also called mouseovers. When the mouse is moved over an image, it changes to a different image so quickly that it looks as if the change has occured in a single instant. They are created in scrioting languages.
Stop motin animation Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stage The part ot the animation program window where the animator's content is composed and manipulated.
Frame A single still image in a video image.
Keyframe Shows where the key (most important) actions occur.
Timeline The part of the animation progam window that organizes and controls and animation's content over time using layers and frames.
Library Used to store frequently used graphics, movie clips, and buttons.
Playhead The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Scrubbing Dragging the playhead across the timeline in order to preview an animation.
Tweening An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Compression The process of reducing the space required to store data by efficiently encoding the content.
Mp3 A standard format for music files sent over the internet that compresses music.
WAV The standard format for sound files on windows-based computers.
Executable file A program file that can cause an application to run on your computer when it is opened.
Plug-in A hardware or software application that adds a specific feature to a browser.
Standalone Player A program that can work independently of a browser to play audio or video files.
Bandwidth The amount of data that can be transmitted over a netwrok in a given amount of time
Streaming A procedurefor transmitting media files so they can start playing as soon as a computer begins recieving them rather than waiting for the complete files to download first.
Streaming rate The rate in frames per second at which the movie is downloaded.
Playback rate The rate in frames per second at which the movie plays.

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