Cognition and Language

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dvoland  on October 10, 2011

Subjects:

psychology

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Chapter 5 (175-177)

Chapter 7 (219-236)

Chapter 8 (287-289)

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Cognition and Language

Cognitive Processes
Mental processes such as thinking, knowing, problem solving, remembering, and forming mental representations.
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Terms

Definitions

Cognitive Processes Mental processes such as thinking, knowing, problem solving, remembering, and forming mental representations.
Insight The sudden realization of the relationship between elements in a problem situation, which makes the solution apparent.
Latent Learning Learning that occurs without apparent reinforcement and is not demonstrated until the organism is motivated to do so.
Cognitive Map A mental representation of a spatial arrangement such as a maze.
Observational Learning (Modeling) Learning by observing the behavior of others and the consequences of that behavior; learning by imitation.
Model The individual who demonstrates a behavior or whose behavior is imitated.
Modeling Effect Learning a new behavior from a model through the acquisition of new responses.
Elicitation Effect Exhibiting a behavior similar to that shown by a model in an unfamiliar situation.
Disinhibitory Effect Displaying a previously suppressed behavior because a model does so without receiving punishment.
Inhibitory Effect Suppressing a behavior because a model is punished for displaying the behavior.
Cognition The mental processes that are involved in acquiring, storing, retrieving, and using information and that include sensation, perception, memory, imagery, concept formation, reasoning, decision making, problem solving, and language.
Reasoning A form of thinking in which conclusions are drawn from a set of facts.
Deductive Reasoning Reasoning from the general to the specific, or drawing particular conclusions from general principles.
Inductive Reasoning Reasoning in which general conclusions are drawn from particular facts or individual cases.
Imagery The representation in the mind of a sensory experience - visual, auditory, gustatory, motor, olfactory, or tactile.
Concept A mental category used to represent a class or group of objects, people, organizations, events, situations, or relations that share common characteristics or attributes.
Formal Concept A concept that is clearly defined by a set of rules, a formal definition, or a classification system; also known as an artificial concept.
Natural Concept A concept acquired not from a definition but through everyday perceptions and experiences; also known as a fuzzy concept.
Prototype An example that embodies the most common and typical features of a concept.
Exemplars The individual instances of a concept that are stored in memory from personal experience.
Decision Making The process of considering alternatives and choosing among them.
Systematic Decision Making Making a decision after carefully considering all possible alternatives.
Elimination by Aspects A decision-making approach in which alternatives are evaluated against criteria that have been ranked according to importance.
Heuristics Rules of thumb that are derived from experience and used in decision making and problem solving, even though there is no guarantee of their accuracy or usefulness.
Availability Heuristic A cognitive rule of thumb that says that the probability of an event or the importance assigned to it is based on its availability in memory.
Representative Heuristic A thinking strategy based on how closely a new object or situation is judged to resemble or match an existing prototype of that object or situation.
Recognition Heuristic A strategy in which decision making stops as soon as a factor that moves one toward a decision has been recognized.
Framing The way information is presented so as to emphasize either a potential gain or a potential loss as the outcome.
Intuition Rapidly formed judgements based on "gut feelings" or "instincts."
Anchoring Overestimation of the importance of a factor by focusing on it to the exclusion of other relevant factors.
Problem Solving Thoughts and actions required to achieve a desired goal that is not readily attainable.
Analogy Heuristic A rule of thumb that applies a solution that solved a problem in the past to a current problem that shares many features with the past problem.
Working Backward A heuristic strategy in which a person discovers the steps needed to solve a problem by defining the desired goal and working backward to the current condition; also called 'backward search.'
Means-End Analysis A heuristic strategy in which the current position is compared with the desired goal and a series of steps is formulated and taken to close the gap between them.
Algorithm A systematic, step-by-step procedure, such as a mathematical formula, that guarantees a solution to a problem of a certain type if applied appropriately and executed properly.
Functional Fixedness The failure to use familiar objects in novel ways to solve problems because of a tendency to view objects only in terms of their customary functions.
Mental Set The tendency to apply a familiar strategy to the solution of a problem without carefully considering the special requirements of that problem.
Artificial Intelligence The programming of computer systems to simulate human thinking in solving problems and in making judgements and decisions.
Artificial Neural Networks (ANNs) Computer systems that are intended to mimic the human brain.
Expert Systems Computer programs designed to carry out highly specific functions within a limited domain.
Language A means of communicating thoughts and feelings, using a system of socially shared but arbitrary symbols (sounds, signs, or written symbols) arranged according to rules of grammar.
Psycholinguistics The study of how language is acquired, produced, and used, and how the sounds and symbols of language are translated into meaning.
Phonemes The smallest units of sound in a spoken language.
Morphemes The smallest units of meaning in a language.
Syntax The aspect of grammar that specifies the rules for arranging and combing words to form phrases and sentences.
Semantics The meaning derived from morphemes, words, and sentences.
Surface Structure The literal words of a sentence that are spoken or written (or signed).
Deep Structure The underlying meaning of a sentence.
Pragmatics The characteristics of spoken language, such as intonation and gestures, that indicate the social meaning of utterances.
Linguistic Relativity Hypothesis The notion that the language a person speaks largely determines the nature of that person's thoughts.
Bilingualism Fluency in at least two languages.
Babbling Vocalization of the basic units of sound (phonemes).
Overextension The application of a word, on the basis of some shared feature, to a broader range of objects than is appropriate.
Underextension The restriction of a word to only a few, rather than to all, members of a class of objects.
Telegraphic Speech Short sentences that follow a rigid word order and contain only three or so essential content words.
Overregularization The act of inappropriately applying the grammatical rules for forming plurals and past tenses to irregular nouns and verbs.

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