5 Written Questions
5 Matching Questions
- Positive Punishment
- positive reinforcement
- operant conditioning
- a The storing of motor skills, habits, and simple classically conditioned responses.
- b Following an undesired response by adding an unpleasant stimulus to decrease the likelihood of the behavior reoccurring
- c increasing behaviors by presenting positive stimuli, such as food. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.
- d The process of acquiring, storing, retrieving, and using information
- e The consequences of behavior are manipulated to increase or decrease the frequency of an existing response or shape a new one.
5 Multiple Choice Questions
- behaviorism; pioneer in operant conditioning; behavior is based on an organism's reinforcement history; worked with pigeons
- a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.
- this is when a memory is held by meaning rather than visually or acuostically, this is normally the case with the long term memory
- Internally generated patterns of body functions, including hormonal signals, sleep, blood pressure, and temperature regulation, which have approximately a 24-hour cycle and occur even in the absence of normal cues about whether it is day or night
- bringing stored material to mind
5 True/False Questions
criterion referenced → results are based on the candidate's performance relative to the others.
linguistic relativity hypothesis → the concept that the language a person speaks largely determines the nature of that person's thoughts
analogy heuristic → a rule of thumb that applies a solution that solved a problem in the past to a current problem that shares many features with the past problem
Stimulants → maintaining information in memory
Binet-Simon Intelligence Scale → Contained items arranged in order of increasing difficulty. Measured vocab, memory, common knowledge, and other cognitive abilities
Scale IQ = mental age/chronological age x 100