Question Types

Start With

Question Limit

of 69 available terms

Advertisement Upgrade to remove ads

5 Written Questions

5 Matching Questions

  1. sematic
  2. Kohler
  3. Availability heuristic
  4. Stimulants
  5. achievement test
  1. a Basing the estimated probability of an event on the ease with which relevant instances come to mind.
  2. b drugs (such as caffeine, nicotine, and the more powerful amphetamines, cocaine, and Ecstasy) that excite neural activity and speed up body functions
  3. c this is when a memory is held by meaning rather than visually or acuostically, this is normally the case with the long term memory
  4. d used to tap into knowledge and skills aquired through experiences such as formal education
  5. e A Gestalt psychologist who helped developed insight learning based on experiments with a chimp trying to get bananas, and also came up with the theory of isomorphism

5 Multiple Choice Questions

  1. can hold onto 7 items for less than 30 seconds without rehearsal, also referred to as working memory is acts as a workspace for carrying out memory
  2. in operant condtionong, a reinforcment schedule that reinforces a response at an unpredictable time intervals.
  3. The process by which information is stored in different parts of the brain and put together quickly to "recall" an event or memory
  4. a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.
  5. Briefly holds information for the senses

5 True/False Questions

  1. decay theorywhen a memory isn't used it fades with time and disappears


  2. means-end analysisa heuristic device in which a solution to a problem is found by evaluating the difference between the current situation and the goal


  3. Binet-Simon Intelligence Scalea schedule where reinforcement happens after a certain length of time


  4. Restorative theorySleep evolved to keep humans out of harms way during the night, possibly from becoming prey


  5. negative punishmentFollowing an undesired response by adding an unpleasant stimulus to decrease the likelihood of the behavior reoccurring


Create Set