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5 Written Questions

5 Matching Questions

  1. Fixed interval
  2. Positive Punishment
  3. Sensory Memory
  4. morphemes
  5. heuristic
  1. a a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.
  2. b a schedule where reinforcement happens after a certain length of time
  3. c Briefly holds information for the senses
  4. d The smallest units of meaning in a language.
  5. e Following an undesired response by adding an unpleasant stimulus to decrease the likelihood of the behavior reoccurring

5 Multiple Choice Questions

  1. a relatively permanent change in an organism's behavior due to experience
  2. Basing the estimated probability of an event on the ease with which relevant instances come to mind.
  3. a neurotransmitter that affects metabolism of glucose and nutrient energy stored in muscles to be released during strenuous exercise
  4. A Gestalt psychologist who helped developed insight learning based on experiments with a chimp trying to get bananas, and also came up with the theory of isomorphism
  5. modern descendent of the first successful intelligence test that measures general intelligence and four factors verbal reasoning, quantitative reasoning, spatial reasoning, and short-term memory.

5 True/False Questions

  1. sematica simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.

          

  2. vaiable intervalin operant condtionong, a reinforcment schedule that reinforces a response at an unpredictable time intervals.

          

  3. cognitionThe process of acquiring, storing, retrieving, and using information

          

  4. Circadian TheorySleep evolved to keep humans out of harms way during the night, possibly from becoming prey

          

  5. Storagemaintaining information in memory

          

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