Design Patterns
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44 terms
Terms | Definitions |
|---|---|
Abstract Factory | Provide an interface for creating families of related or dependent objects without specifying their concrete classes. |
Builder | Separate the construction of a complex object from its representation allowing the same construction process to create various representations. |
Factory Method | Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. |
Lazy Initiation | Tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. |
Multition | Ensure a class has only named instances, and provide global point of access to them. |
Object pool | Avoid expensive acquisition and release of resources by recycling objects that are no longer in use. Can be considered a generalisation of connection pool and thread pool patterns. |
Prototype | Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. |
Resource acquisition is initialization | Ensure that resources are properly released by tying them to the lifespan of suitable objects. |
Singleton | Ensure a class has only one instance, and provide a global point of access to it. |
Adapter or Wrapper | Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces. |
Bridge | Decouple an abstraction from its implementation allowing the two to vary independently. |
Composite | Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. |
Decorator | Attach additional responsibilities to an object dynamically keeping the same interface. ?? provide a flexible alternative to subclassing for extending functionality. |
Facade | Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. |
Flyweight | Use sharing to support large numbers of fine-grained objects efficiently. |
Proxy | Provide a surrogate or placeholder for another object to control access to it. |
Blackboard | Generalized observer, which allows multiple readers and writers. Communicates information system-wide. |
Chain of responsibility | Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. |
Command | Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. |
Interpreter | Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. |
Iterator | Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. |
Mediator | Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently. |
Memento | Without violating encapsulation, capture and externalize an object's internal state allowing the object to be restored to this state later. |
Null object | Avoid null references by providing a default object. |
Observer or Publish/subscribe | Define a one-to-many dependency between objects where a state change in one object results with all its dependents being notified and updated automatically. |
Specification | Recombinable business logic in a boolean fashion |
State | Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. |
Strategy | Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. |
Template method | Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. |
Visitor | Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates. |
Active Object | Decouples method execution from method invocation that reside in their own thread of control. The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. |
Balking | Only execute an action on an object when the object is in a particular state. |
Binding Properties | Combining multiple observers to force properties in different objects to be synchronized or coordinated in some way.[18] |
Messaging pattern | allows the interchange of information (i.e. messages) between components and applications. |
Double-checked locking | Reduce the overhead of acquiring a lock by first testing the locking criterion (the 'lock hint') in an unsafe manner; only if that succeeds does the actual lock proceed. |
Guarded suspension | Manages operations that require both a lock to be acquired and a precondition to be satisfied before the operation can be executed. |
Lock | One thread puts a "lock" on a resource, preventing other threads from accessing or modifying it.[20] |
Monitor object | An object whose methods are subject to mutual exclusion, thus preventing multiple objects from erroneously trying to use it at the same time. |
Reactor | A reactor object provides an asynchronous interface to resources that must be handled synchronously. |
Read-write lock | Allows concurrent read access to an object but requires exclusive access for write operations. |
Scheduler | Explicitly control when threads may execute single-threaded code. |
Thread pool | A number of threads are created to perform a number of tasks, which are usually organized in a queue. Typically, there are many more tasks than threads. Can be considered a special case of the object pool pattern. |
Thread-specific storage | Static or "global" memory local to a thread. |
Event-based asynchronous | Addresses problems with the Asynchronous pattern that occur in multithreaded programs.[19] |
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