Chapter 7: Learning

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melissajohns  on November 1, 2011

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Psychology

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Chapter 7: Learning

What is learning? How do we learn?
Learning is a relatively permanent change in an organism's behavior due to experience
We learn by association, o ur minds naturally connect events that occur in sequence
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What is learning? How do we learn? Learning is a relatively permanent change in an organism's behavior due to experience
We learn by association, o ur minds naturally connect events that occur in sequence
Nonassociative Learning Biological or innate knowledge
Associative Learning Learning, experience, perception, motivation
Learning to associate one stimulus with another
EX. thunder after lightening
Learning to associate a response with a consequence
Ivan Pavlov Classical conditioning
Famous for his dog salvation experiment in which he accustomed dogs to salivate at the tone of ringing
John Watson Behaviorism (the view that psychology should be and objective science)
Famous for "little albert"
Worked with Pavlov on studying behavior and learning
Classical Conditioning Type of learning in which stimuli is associated with an involuntary response
Respondent Behavior An automatic response to a certain stimuli ("responding behaviors")
Unconditioned Response (UCR) The normal response that is generated (unlearned)
EX. In Pavlov's experiment, the normal response a dog has when presented with food is salivation
Unconditioned Stimulus (UCS) The stimulus that triggers a normal response (UCR)
EX. The food is the UCS in Pavlov's experiment
Conditioned Response (CR) The response that is learned ("conditioned")
EX. Pavlov's dogs learned to salivate upon the presence of a ringing tone
Conditioned Stimulus (CS) A neutral stimulus that triggers a learned response
EX. The ringing is a CS because the dogs learned to salivate at the presence of a ringing tone as opposed to food
The 5 Major Processes With Classical Conditioning Acquisition
Extinction
Spontaneous Recovery
Generalization
Discrimination
Acquisition The initial formation of the association between CS and CR
This works well when the CS is presented half a second before UCS is presented
Extinction If the UCS is not presented after CS for a couple of times, the organism will lose receptivity to the CS EX. If after the ringing tone no food arrives, the dog stops to salivate at the presence of just a tone
Spontaneous Recovery The UCS is again presented after the CS, extinction ceases and the organism again begins to respond to the CS
EX. the food is again presented after ringing - dog salivates
Generalization The tendency for organisms to respond similarly to similar (generalization) stimuli as the CS
EX. Pavlov's dog salivating to the sound of beeping that is similar to ringing
Discrimination The ability to distinguish (discriminate) between different stimuli, so you don't react the same way to everything
Cognitive ProcessesEarly behaviorists believed that learned behaviors of various animals could be reduced to mindless mechanisms
However, later behaviorists suggested that animals learn the predictability of a stimulus, meaning they learn expectancy or awareness of a stimulus
Watson and Pavlov underestimated the importance
Biological Predispositions Pavlov and Watson believed that laws of learning were similar for all animals
Therefore, a pigeon and a person do not differ in their learning
However, behaviorists later suggested that learning is constrained by an animal's biology
Pavlov's Legacy Pavlov's greatest contribution to psychology is isolating elementary behaviors from more complex ones through objective scientific procedures
Operant Vs. Classical Conditioning Classical conditioning forms associations between stimuli
Operant conditioning, on the other hand, forms an association between behaviors and the resulting events
Respondent Vs. Operant Behavior Classical conditioning involves respondent behavior that occurs as an automatic response to a certain stimulus
Operant conditioning involves operant behavior, a behavior that operates on the environment, producing rewarding or punishing stimuli
B.F. Skinner Operant conditioning
Operant Conditioning The type of learning where organisms learn to voluntarily respond a certain way depending on the consequences (like reward or punishment)
Operant Behavior The learned behavior that acts upon the situation and this behavior produces consequences
Law of Effect Behavior that is rewarded is more likely to occur again
Skinner Box (Operant Chamber) The box Skinner used to research on animal behavior
The box has a bar/button that the animal can push to obtain rewards (food)
Shaping Gradually rewarding the organism as it approaches the desired behavior
Ignoring every other behavior it does
Reinforcers Anything that increases the chances of the behavior happening again
Positive Reinforcement Rewards, like appraisal, money, food
Negative Reinforcement Removing of aversive events
Taking away bad things
EX. freeing from jail
Primary Reinforcer Reinforcer that satisfy an organism's basic needs, such as food and water
Conditioned Reinforcers (Secondary Reinforcers) Learned things that are strengthened by primary reinforcers
EX. Money, which can buy food (primary reinforcer)
Praises, high grades, smiles, which are all associated with basic needs of happiness
Immediate Reinforcer A reinforcer that occurs instantly after a behavior
EX. A rat gets a food pellet for a bar press
Delayed Reinforcer A reinforcer that is delayed in time for a certain behavior
EX. A paycheck that comes at the end of a week
Continuous Reinforcement Reinforcing the behavior every time it occurs
This method of learning is quick, but when reinforcement stops, extinction can happen very quickly
Partial Reinforcement Reinforcing a behavior parts of the time Acquisition/learning is slow but more resistant to extinction
Fixed-Ratio Schedule In operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses
Variable-Ratio Schedule Reinforces a response after an unpredictable number of responses
Hard to extinguish because of the unpredictability
EX. behaviors like gambling, fishing
Fixed-Interval Schedule Reinforces a response only after a specified time has elapsed
EX. Preparing for an exam only when the exam draws close
Variable-Interval Schedule Reinforces a response at unpredictable time intervals, which produces slow, steady responses EX. pop quiz
Punishment & Downfalls Opposite of reinforcement, punishment decreases the chances of a behavior reoccurring
Drawbacks:
Results in unwanted fears
Justifies pain to others
Causes unwanted behaviors to reappear in its absence
Causes aggression towards the agent
Causes one unwanted behavior to appear in place of another
Positive Punishment Administering an aversive stimulus
EX. Spanking, parking ticket
Negative Punishment Withdrawing privileges
Ex. Taking away phone, revoked drivers license
Cognitive Map Mental images of ones surroundings
EX. Mice develop cognitive maps that represent a maze they just ran through
Latent Learning Demonstration of acquired knowledge only when it is needed
EX. Mice who explored a maze only demonstrate that they know the maze well by directly going to the food placed the previous time
Intrinsic Motivation The desire to perform a behavior for its own sake
Extrinsic Motivation The desire to perform a behavior due to promised rewards or threats of punishments
Skinner's Legacy External influences (not internal thoughts and feelings) shape behavior
Overjustification Effect Giving a reward for something the organism already likes to do
This is unfavorable because the organism will lose the intrinsic interest and rely on rewards for they behavior
EX. Being paid to put together your favorite puzzle
Albert Bandura Observational learning
Indicated that individuals (children) learn through imitating others who receive rewards and punishments
Observational Learning & Modeling Type of learning that is accomplished by modeling
Modeling is watching specific behaviors of others and imitating them
Mirror Neurons Neuroscientists discovered mirror neurons in the brains of animals and humans that are active during observational learning
Imitation Learning by observation begins early in life
Children imitate what they see in parents or on TV
BoBo Doll Watches an adult interact with doll negatively
Leaves the child with the doll and upsets the child
The child tends to lash out at the doll (an example of observational learning)
Prosocial Effects Positive constructive, helpful, behavior around children to increase positive qualities
EX. surround children with books and people who read inreases their likelyhood of reading
People like Ghandi and MLK model nonviolent helpful behavior
Antisocial Effects Opposite of prosocial, negative influence
EX. watch abusive parents and become abusive when you are a parent OR kids watching tv learn bad habits and get idea that violence is acceptable

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