Chapter 6
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35 terms
Terms | Definitions |
|---|---|
Habituation | The process of adapting to stimuli that do not change.Ex: repeated popping of balloons. |
Classical conditioning | A procedure in which a neutral stimulus is repeatedly paired with a stimulus that elicits a reflex or other response until the neutral stimulus alone comes to elicit a similar response.Ex: I become scared when my full name is called. |
Unconditioned stimulus (UCS) | ![]() A stimulus that elicits a response without conditioning. Ex: Meat that makes a dog drool. |
Unconditioned response (UCR) | The automatic or unlearned response without conditioning.Ex: The dog drooling when it smells meat. |
Conditioned stimulus (CS) | The originally neutral stimulus that, through pairing with the unconditioned stimulus, comes to elicit a conditioned response.Ex: Clicking noise from a clicker whenever meat is presented to the dog. |
Conditioned response (CR) | The response that the conditioned stimulus elicits.Ex: Drooling |
Extinction | The gradual disappearance of a conditioned response when a conditioned stimulus no longer predicts the appearance of an unconditioned stimulus.Ex: Withholding the UCS. |
Reconditioning | The quick relearning of a conditioned response following extinction.Ex: When the meat and clicker are both used once again. |
Spontaneous recovery | The reappearance of the conditioned response after extinction and without further pairings of the conditioned and unconditioned stimuli.Ex: When the CS is presented after a break. |
Stimulus generalization | A phenomenon in which a conditioned response is elicited by stimuli that are similar but not identical to the conditioned stimulus.Ex: stimuli that are similar but not identical to the CS. |
Second-order conditioning | A phenomenon in which a conditioned stimulus acts like an unconditioned stimulus, creating conditioned stimuli out of events associated with it.Ex: When a child suffers pain from an injection, they develop a fear of the doctor's white coat. |
Law of Effect | A law stating that if a response made in the presence of a particular stimulus is followed by satisfaction, that response is more likely the next time the stimulus is encountered.Ex: Cat's learning to open a box multiple times. |
Instrumental conditioning | A process through which an organism learns to respond to the environment in a way that produces positive consequences and avoids negative ones. Name coined by Thorndike.Ex: The reward for pulling the lever is a food pellet. |
Operant conditioning | A process through which an organism learns to respond to the environment in a way that produces positive consequences and avoids negative ones.Ex: Name coined by Skinner. |
Operant | A response that has some effect on the world.Ex: When a child says "I'm hungry" and is then fed, the child has made an operant response that influences when the food will appear. |
Reinforcer | A stimulus event that increases the probability that the response that immediately preceded it will occur again.Ex: Two types are Positive and Negative |
Positive reinforcers | Stimuli that strengthen a response if they follow that response.Ex: Food given to a pigeon after it pecks a button. |
Negative reinforcers | The removal of unpleasant stimuli, such as pain.Ex: Disappearance of a headache after taking pain reliever. |
Escape conditioning | A type of learning in which an organism learns to make a particular response in order to terminate an aversive stimulus.Ex: taking medication to relieve pain / giving a crying baby a toy. |
Avoidance conditioning | A type of learning in which an organism responds to a signal in a way that prevents exposure to an aversive stimulus.Ex: "prevents" the aversive stimulus from occurring in the first place. |
Discrimination | Stimuli that signal whether reinforcement is available if a certain response is made.Ex: Allows the ability to determine what is inappropriate and appropriate in particular situations. |
Shaping | The process of reinforcing responses that comes successively closer to the desired response.Ex: teaching a dog to "shake" by giving it a treat once it sits a slightly raises its paw etc. |
Chaining | ![]() Reinforcing individual responses occurring in a sequence to form a complex behavior. It is frequently used for training behavioral sequences (or "chains") that are beyond the current repertoire of the learner. |
Primary reinforcers | Reinforcers that meet an organism's basic needs.Ex: Food & Water |
secondary reinforcers | A reward that people or animals learn to like.Ex: Money & Smiles (: |
Fixed-ratio schedule | A partial reinforcement schedule that provides reinforcement following a fixed number of responses.Ex: doing 20 pushups to stay fit. |
Variable-ratio schedule | A partial reinforcement schedule that provides reinforcement after a varying number of responses.Ex: Slot machine jackpot |
Fixed-interval schedule | A partial reinforcement schedule that provides reinforcement for the first response that occurs after some fixed time has passed since the last reward.Ex: Getting a paycheck after 2 weeks of work. |
Variable-interval schedule | A partial reinforcement schedule that provides reinforcement for the first response after varying periods of time.Ex: studying for a class that has surprise pop quizzes. |
Punishment | Presentation of an aversive stimulus or the removal of a pleasant stimulus.KEY: ADDING STIMULUS Ex: Shouting "No!" |
Learned helplessness | Learning that responses do not affect consequences, resulting in failure to try to exert control over the environment.Ex: "Stuff happens, and there's nothing I can do about it." |
Latent learning | Learning that is not demonstrated at the time it occurs.Ex: Telling a passerby your neighborhood post office is closed on Sunday even if you have never been. |
Cognitive maps | A mental representation of the environment.Ex: Allows you to explain how to get to the post office from where you are standing. |
Insight | A sudden understanding about what is required to solve a problem.Ex: "mental trial-and-error" or "learning to learn" |
Observational learning | Learning how to perform new behaviors by watching others.Ex: Repeating a guitar scale after an instructor plays. |
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