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5 Written Questions

5 Matching Questions

  1. Compression
  2. Streaming Rate
  3. Timeline
  4. Plug-in
  5. Keyframe
  1. a The rate in frames per second at which the movie is downloaded.
  2. b The process of reducing the space required to store data by efficiently endcoding the content.
  3. c A hardware or software application that adds a specific feature to a browser.
  4. d The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
    In video-editing software, where source clips, transitions, and audio files are arranged to create the video.
  5. e Shows where the key (most important) actions occur.

5 Multiple Choice Questions

  1. MP3 is a standard format for music files sent over the Internet that compresses music or other types of audio.
  2. Frames hold the content that the movie displays or plays at that point in time.
    The number of frames determines the length of the animation.
    The higher the number of frames, the longer the animation.
  3. The computer is used to make the animation process quicker and easier.
    Usually involves 2-D images
    Can be hand-drawn and scanned into the computer.
    Can be drawn directly into the computer using graphics tablets.
    The images are positioned into keyframes containing the most important movements.
    Tweening is then performed by the computer to create images between keyframes.
  4. The part of the animation program window where the animation's content is composed and manipulated.
  5. Rollovers are extremely important for navigation buttons on user interface designs.
    Examples
    Web pages ■ CBT programs
    Kiosks ■ CD-ROM Training
    Games ■ CDs and DVDs.

5 True/False Questions

  1. Stop Motion AnimationThe term morphing comes from the word metamorphosis, which is the transformation of one thing into another.
    The beginning image is inserted.
    The ending image is inserted. The computer performs the tweening to generate a sequence of images, each of which is slightly different from the one it follows to gradually morph the two objects.
    For example, a photograph of one person might gradually morph into a picture of another person.

          

  2. Tween(ing)An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.

          

  3. Programming or Scripting-Based AnimationAll images, objects and animation are created on the computer.
    Typically uses 3-D images.
    Adds two steps to the animation process.
    Modeling - process of creating a wireframe structure of the 3-D objects and scenes.
    Rendering - process of applying colors, textures, shadows, transparency, etc. to create the final image or animation.

          

  4. LibraryStores frequently used graphics, movie clips, and buttons.

          

  5. ScrubbingA procedure for transmitting media files so they can start playing as soon as a computer begins receving them rather than waiting for the complete files to download first.

          

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