Theater CH11
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Created by:
otonielolivas on December 8, 2011
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22 terms
Terms | Definitions |
|---|---|
Be able to identify the three basic periods in the history of Hollywood's production system | Studio system, independent, and studio system/independent (a combination of both----most common today) |
Be able to list the five major studios until the 1950's (table 11.1) and the seven major studios today (table 11.5) | 5 MAJOR BEFORE 1950'S: Paramount, MGM, Warner Brothers, 20th Century Fox, RKO7 MAJOR TODAY: Paramount, Warner Brothers, 20th Century Fox, Sony Pictures, Universal Studios, Walt Disney Pictures, Dreamworks |
Be able to identify the average cost to produce and market a film today | - $100 million |
Be able to identify the factors that will change a filmmaker's initial vision | Money (your budget), collaboration, and technology |
Be able to describe the impact of independent producers on the nature of movie production on worldwide film markets | Independent producers are not currently dominating--- they're not having a huge effect |
Be able to describe the relationship between the art of movies and its business, methods, filmmaking technologies, and production systems | All of them are inseparable from one another |
Be able to describe moviemaking as a moneymaking enterprise vs. as an artistic, technical, and/or collaborative enterprise—which aspect defines moviemaking overall? | MONEY!!! |
Be able to describe the constant "tug of war" that movies undergo between artistic vision and profitability | - The constant "tug of war" movies have IS between artistic vision and profitability. |
Be able to identify which person plays a paramount role in the film production process | The Director |
Be able to identify the person who guides the entire production process from the initial planning of a film to its release | The Producer |
Be able to describe the effect that shooting out of chronological order has on filming costs, and the production process | - Can save $, but it can complicate the process-----actors struggle to create continuity. |
Be able to identify the three filmmaking technologies | Film stock, video, and digital. |
Be able to describe the difference between film vs. digital technology | - Film is a physical medium, while digital is virtual---there is no physical product. Digital is easier and cheaper to use than film, uses less light, requires no processing and is easier to duplicate. HOWEVER, film has a particular aesthetic---film grain, depth of color and shadow! |
Be able to identify the three phases of the filmmaking process | Pre-production, production, and post-production |
Be able to identify the three stages of bringing a film to the screen | Shoot the film, process it, and project it/market it |
Be able to identify what percentage of Hollywood films are digitally edited | 100% |
Be able to identify the primary reason that movie theatres have not converted to digital technology | - Because of the cost of conversion |
Be able to identify the number of setups that most directors try to shoot per day | Between 15-20 a day |
Be able to identify the three phases of postproduction | Edit, final print, and market! |
Be able to identify the three developments that have changed the art of movies | Technology, changes in production process, and cinematic techniques/conventions. |
Be able to identify what percentage of the movie industry's gross income the major studios account for | 80% |
Be able to identify how many females were the top business or creative executives at the seven major studios in 2006 | 5 |
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