NURS 3056 - LA 5
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31 terms
Terms | Definitions |
|---|---|
demonstration | An instructional method by which the learner is shown by the teacher how to perform a particular psychomotor skill. |
edutainment | computer games as educational software that are disguised in a game format. |
evaluation | A systematic and continuous process by which the significance of something is judged; the process of collecting and using information to determine what has been accomplished and how well it has been accomplished to guide decision making. |
gaming | An instructional method requiring the learner to participate in a competitive activity (which may or may not reflect reality) with preset rules. |
group discussion | A commonly employed method of instruction whereby a group of learners (ideally 3 to 20 people) gather together to exchange information, feelings, and opinions with each other and the teacher; the activity is learner centered and subject centered. |
healthcare setting | One of three classifications of instructional settings, in which the delivery of health care is the primary or sole function of an institution, organization, or agency. Examples: hospitals, visiting nurse associations, public health departments, outpatient clinics, physician offices, health maintenance organizations, extended-care facilities, and nurse-managed centers. |
healthcare-related setting | One of three classifications of instructional settings, in which healthcare-related services are offered as a complementary function of a quasi-health agency. Examples: American Heart Association, American Cancer Society, Muscular Dystrophy Association, and Leukemia Society of America. |
instruction | Often used interchangeably with teaching. Involves the communicating of information about a specific skill in the cognitive, affective, or psychomotor domain with the objective of producing learning. |
instructional method | The way information is taught that brings the learner into contact with what is to be learned; a technique or approach used by the teacher to communicate and share information with the learner. Examples of methods include lecture, group discussion, one-to-one instruction, etc. |
instructional setting | A situation or area in which health teaching takes place as classified on the basis of what relationship health education has to the primary function of an organization, agency, or institution in which the teaching occurs. |
knowledge deficit | A gap in what a learner needs or wants to know; this category of nursing diagnosis can include learning needs in the cognitive, affective, and psychomotor domains. |
learner characteristics | One of the three major variables that refers to the learner's perceptual abilities, reading ability, self-direction, and learning style, which must be considered when making appropriate choices of instructional materials. |
lecture | The oldest, most commonly used, and most traditional instructional method by which the teacher verbally transmits information in a highly structured format directly to a group of learners. |
nonhealthcare setting | One of three classifications of instructional settings in which health care is an incidental or supportive function of an organization, such as a business, an industry, or a school system. |
nonprint instructional materials | Include the full range of audio and visual instructional materials, including demonstrations and displays. |
one-to-one instruction | A common instructional method for exchange of information whereby the teacher delivers individual verbal instruction of learning activities in a format designed specifically to meet the needs of a particular learner. |
pacing | The speed at which information is presented to a learner. |
return demonstration | An instructional method by which the learner attempts to perform a psychomotor skill, with cues or prompting as needed from the teacher. |
role modeling | The use of self as a role model, often overlooked as an instructional method, whereby the learner acquires new behaviors and social roles by identification with the role model. |
role-playing | A method of instruction by which learners participate in an unrehearsed dramatization, acting out an assigned part of a character as they think the character would act in reality. |
self-instruction | A method of instruction used by a teacher to provide or design teaching materials and activities that guide the learner in independently achieving the objectives of learning. |
simulation | A method of instruction whereby an artificial or hypothetical experience that engages the learner in an activity reflecting real-life conditions but without the risk-taking consequences of an actual situation is created. |
skill inoculation | The opportunity for repeated practice of a behavioral task. |
audio learning resources | Instructional tools that utilize the learner's sense of hearing as a mechanism for teaching; audiotapes and recorders are examples. |
audiovisual materials | Nonprint instructional media that can influence all three domains of learning and stimulate the senses of hearing and/or sight to help convey the message to the learner. This category includes five major types: projection, audio, video, telecommunications, and computer formats. |
blended learning | This type of learning combines e-learning (electronic learning) technology with the more traditional instructor-led methodology; this is a more recent term in education. |
formative evaluation | Also referred to as process evaluation. It is a systematic and continuous assessment of success of the teaching process made during the implementation of materials, methods, and activities to control, ensure, or improve the quality of performance in delivery of an educational program. |
instructional materials | The resources or vehicles used to help communicate information, which include both print and nonprint media, to aid teaching and learning by stimulating the various senses, such as vision and hearing. These are intended to supplement, not replace, actual teaching. Synonymous terms are educational aids and audiovisual materials. |
media characteristics | One of the three major variables that refers to the form through which information will be communicated that must be considered when making appropriate choices of instructional materials. |
media/medium | The form in which information or ideas are conveyed to learners. |
computer literacy | The ability to use the necessary computer hardware and software to meet the needs for information. |
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