Sales and Marketing Final

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gabriela225  on December 18, 2011

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Sales and Marketing Final

Communications Mix
all communications between the firm and the target market that 1) increase the tangibility of the product/ service mix, 2) establish or monitor consumer expectations, 3) persuade or induce the customers to purchase
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Definitions

Communications Mix all communications between the firm and the target market that 1) increase the tangibility of the product/ service mix, 2) establish or monitor consumer expectations, 3) persuade or induce the customers to purchase
Communications Mix Elements Advertising, Sales Promotion, Personal Selling, PR and Publicity, Merchandising
Six Stages of the Communication Process 1. To Whom to Say it, 2. Why to say it, 3. What to say, 4. How to say it, 5. How often to say it, 6. Where to say it
Consumer Adoption Process Model Awareness --> Interest --> Evaluation --> Trial --> Adoption
Push Strategy directing marketing communication efforts to intermediaries such as travel agents, who then help "push" the product to their customer base (pay for shelf space)
Pull Strategy directing marketing communication efforts directly to the consumer, who in turn (hopefully) purchases the product directly or through an intermediary such as a travel agent or online booking agency (outdoor ad)
Types of WOMA buzz marketing, viral marketing, community marketing, grassroots marketing, evangelist marketing, product seeding, influencer marketing, cause marketing, etc.
5% of sales typical marketing budget
cognitive the stage of thoughts/beliefs; what consumers think
conative the stage of intention; what consumers plan
affective the stage of emotion; what consumers feel
advertising paid messaging in media (collateral, outdoor, direct mail, tv, co-ops, print, sponsorship, etc.)
sales promotion time limited messages of incentives to stimulated sales
merchandising on-property/ in-house messaging that achieves objectives and increase satisfaction, stimulating sales
public relations organized attempt to get favorable messages delivered by media (not paid, but has costs) Journalism and publishing meet advertising (not paid) (ie. Fam trips for travel writers)
personal selling 1:1 messaging
gorilla marketing looks like WOM but paid
communication 1. Send (encoded) messages GET IT, 2. Receive message GOT IT, 3. Confirm Receipt GOOD(decode)
Publicity not controlled but can be influenced (could be negative)
event or experiential marketing expansion of PR through trying a product within an event context
AIDA attention, interest, decision, action
Overall Objective move consumer toward greater lifetime value to business
Basic Rules of Merchandising purpose, practicality, visibility, simplicity
Reach how many people exposed to message (exposure size)
Frequency how many times exposed to message (exposure frequency)
Types of publications trade (industry, business IATA) and consumer (customer, buyer DEPARTURES)
POW WOW travel industry's international trade show
Compression shrink inventory, increase demand, price go up (groups, city events)
displacement analysis loss in transient business giving up for group; analyze groups to see which one makes more (G1, G2 --> T?)
attrition/ wash difference between group estimate and group actual (no-show in group bookings)
city-wide groups one hotel cannot accomodate entire group
digitalization converting text, data, sound, image into a stream of bits that can be dispatched at high-speeds from one location to another
connectivity building networks because business is carried over networks connecting people and companies
E-Commerce buying and selling electronically
E-Marketing companies efforts to communicate, promote and sell product/ services over intranet
Philip Wolf Keynote 5 key ideas 1. Disparate devices and channels, 2. Hear me See me Touch me, 3. Significant Surprise, 4. Strains on Search, 4. Trapping new travelers
Key drivers in internet intermediaries Price and Convenience (reduce friction involved)
B2C branded sites
B2B passkey (group booking site)
C2B facebook pages, user groups
C2B blogs
Goals Specific Measurable Attainable Realistic Timely
Executive Summary selling the plan up, the #s and the rationale
Booking pace rate at which future hotel date is being booked
Breakeven All Costs (Debt, Capital, Investor Return) - Revenue
aka point at which cost is covered
or Revenue - (Fixed, Variable, Semi)
Investor Return (IRR) Cost of capital (debt, service, mortgage, payment) % allocated to investor / $
Principles of Consumer Behavior 1. Consumers have choices, 2. Consumers can be educated, 3. Consumers can be influenced, 4. Consumer behavior is a process, 5. Consumer behavior is purposeful / goal oriented
Revenue Management selling the right product at the right time to the right customer through the right distribution channel at the right place
Corporate Negotiate Business/ Organizational buyer (NOT MICE because not necessarily group)
component of value financial, social, experiential, etc.
Factors of displacement booking pace, attrition rate, meeting/ room space, length of stay
Goal of Revenue Manager Sell out rooms everyday
Goals of Outdoor Ad Generate trial, reach
Theme of Semester Engage, Enlist, Enjoy
4 Elements of Experience Economy Educational, Esthetic, Entertainment, Escapist
Unconstrained Demand total demand for a particular date irrespective of your capacity.
Booking Window time in advance of arrival that a reservation is made (purchase cycle, lead time to book)
Four Major Segments Geographic (where they work, play, live), Demographic (social statistics eg. income, education, race, lifespan), Psychographic (attitudes and taste of segments), Behavioral/ Transactional (observed quantifiable activities/ purchases)
goal of segmentation to communicate economically and effectively
purpose of marketing plan make strategic choices, team building, harvesting of best thinking, assign resources, forecasting and budgeting, culture creation, expectatin setting
Characteristics of hotel product heterogeneity, simultaneity of production and consumption, perishability, intangibility, blended product of both service and goods
product life cycle introduction growth maturity decline/ disposition
four elements of management planning, organizing and staffing, leading and directing, controlling
global distribution systems worldspan, galileo, SABRE, apollo (connects travel agents)
Components of Selectivity attention, comprehension, acceptance, retention
4 Cs of price cost competition consumer complex
Price reflects value of product, scarcity of product, quality of product
Experience Economy ladder of economic value commodities --> goods --> services --> experiences --> transformations
consumer trade-off model triangle with Need (Problem), Price (Sacrifice) and Product/ Service (Solution) --> expectation, value, risk and POTENTIAL GAP

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