← Flash Chapter 1 Vocab Export Options Alphabetize Word-Def Delimiter Tab Comma Custom Def-Word Delimiter New Line Semicolon Custom Data Copy and paste the text below. It is read-only. Select All Adobe Flash development tool that allows you to create compelling inferactive experiences, often by using animation Flash a powerful program with many tools. You can decide what to have displayed on your screen and how to arrange the tools and panels. Menu Bar When you start Flash, three basic parts of the workspace are displayed: a menu bar that organizes commands within menus, a Stage where objects are placed, and a Timeline used to organize and control the objects on the Stage. Stage contains all of the objects such as drawings, photos, animations etc. that are part of the movie that will be seen by your viewers Paste board The grey area surrounding the Stage is the Pasteboard. You can place objects on the Pasteboard as you are creating a movie. Timeline is used to organize and control the move's contents by specifying when each object appears on the Stage. Frames the images contained within frames which are segments of the Timeline. Layers that help to organize the objects on the Stage. Layers are a way to stack objects so they can overlap and give a 3D appearance on the Stage. Panels are used to view, organize, and modify objects and features in a movie. Tools panel contains a set of tools, such as the rectangle, oval and text tools, used to draw and edit graphics and text. Properties panel is used to display and change the properties of an object, such as the size and transparency of a circle. Library panel is used to store and organize the various assets of your movie such as graphics, buttons, sounds, and video. Flash files Flash files are called documents (or movies, interchangeably) and have an .fla file extension. Flash Player swf In order for Flash movies to be viewed on computers that do not have the Flash program installed, the movies must be changed to the Flash Player .swf file format. Files using the .swf file format are created from Flash movies using the Publish command. Key frame indicates that there is a change in the movie, such as the start of an animation, or the resizing of an object on the Stage. A key frame is automatically designated in frame 1 of every layer. In addition, you can designate any frame to be a key frame. Marquee drag the Selection tool pointer around the entire object to make a marquee. An object that has been selected displays a dot pattern or a blue border. Motion tweening As an object is being animated, Flash automatically fills in the frames between these key frames, with a process called motion tweening. The process is to select an object on the Stage, then select the Motion Tween command from the Insert menu. Symbol Creating a symbol allows you to reuse the object for this and other movies, as well as to apply a motion tween. The final step in the animation process is to select the ending frame for the animation and drag the object to another location on the Stage. Tween span First, the timeline shows the tween span (also called motion span), which is the number of frames in the motion tween. Play head indicates which frame is playing. You can move it either left or right. File menu The process for publishing a Flash movie is to create and save a movie and then select the Publish command on the File menu. Publishing a movie creates two files: an HTML file and a flash player .swf file. Projector you can create an executable file called a projector. Projector files do not need the Flash Player to play them. Specifications state what will be included in each screen, including the arrangement of each element and the functionality of each object. Flowchart is a visual representation of how the contents in an application or a website are organized and how various screens are linked. Storyboard shows the layout of the various screens, often in the form of thumbnail sketches. User interface Flowcharts and storyboards make up the user interface, that is the appearance of objects (how each object is arranged on the screen) and the interactivity (how the user navigates through the site or application). Balance in screen design refers to the distribution of optical weight in the layout. Unity helps the screen objects reinforce each other. Intra screen unity has to do with how they all fit in. Inter screen unity refers to the design that viewers encounter as they navigate from one screen to another, and it provides consistency throughout the application or site. Movement refers to the way the viewer's eyes move through the objects on the screen.