Set: AP Psychology Language & Cognition

Familiarize

Learn

Test

Play Scatter

Play Space Race

Combine with other sets Login to add to Favorites
Print: Term List | Flashcards Editing not allowed
Export Deleting not allowed

Sharing

With group: None (edit)
HTML link to set: Plain link:
Share on Facebook Share on MySpace

All 40 Terms

Term Definition
Cognition process whereby we acquire and use knowledge; key elements: reviewing the past, contemplating the future, thinking about possibility; thinking
language a flexible system of communication using sounds, rules, gestures, or symbols to convey information; is semantic (meaningful)-gives detailed information; displacement-allows communication over time; productive-create new words to communicate
phonemes basic sound units; indicates change in meaning; universal; 45 phonemes in English, up to 85 in other languages; string together to create morphemes; examples:/s/, /z/, /ch/, /th/, /k/, etc.
morphemes smallest meaningful units of speech; simple words, suffixes, prefixes; examples: red, hot, calm, -ed, pre-
surface structure the particular words and phrases used to make up a sentence
deep structure the underlying meaning of a sentence
grammar language rules; determines how sounds and words can be combined; used to communicate meaning within a language; has two components: syntax and semantics; meaning is often determined by word order; Noam Chomsky; allows people to make transformation from surface to deep structure in sentences
semantics criteria for assigning meaning to the morphemes in a language; influenced by Noam Chomsky; content of language; evidence by surface and deep structure
syntax Noam Chomsky; system of rules that governs how words are combined/arranged to form meaningful phrases and sentences; determined by word order
image nonverbal; visual, auditory, olfactory; mental representations; Einstein felt that scale in visualizing abstract concepts lead to insights; can be manipulated mentally (Shepard and Metzler) geometric patterns
concept mental categories; classifying objects, people, or experiences; can be modified to better manage experience; example-dogs, books, cars<-- objects in world; fast, strong, interesting<-- things, people, events
information retrieval the idea that language affects our ability to store and retrieve information as well as our ability to think about things; evidence by linguistic determinism; pulled info from long-term memory
prototype Rosch; mental model; model that contains the most typical features of concept; example: cat-pale, whiskers, meow, clause, for, ears
Idealized Cognitive Model (ICM) Rosch; expands on prototypes; concept + schema; example: mother
problem representation first step in problem-solving; interpreting or defining a problem
trial and error problem-solving strategy; best if there are limited choices; takes time to try all approaches; try one approach, fail; and another until you succeed; guarantees a solution
algorithm problem-solving strategy; step by step method that guarantees a solution; must be appropriate for the problem to be use; math is a good example
heuristic problem-solving strategy; rule of Tom; does not guarantee a solution; simplifies a problem so a solution may be found; four types: hillclimbing, subgoals, means-end analysis, and working backward
hillclimbing a heuristic; each set move to progressively closer to a final goal; simple; example: balancing a budget, reduce expenses to a smaller deficit
subgoals a heuristic; break problem into smaller, more manageable pieces; example: Hobbits and Orcs problem
means-end analysis a heuristic; probably most use; combines hillclimbing and subgoals; analyze a difference between the current situation and the desired outcome, then do something to reduce the difference; does not preprint detours from final goal; example: pitcher's strategy with best batter-ultimate goal-to win game and keep batters off the base, a walk the best batter to eliminate more runs
working backward a heuristic; used when means end analysis strays from goal; begin with goal and work backwards towards the "givens"; used when goal has more information than the givens and when the operations involved work two ways; example: $100 to spend, buy one item and subtract $100 to determine how much is left
set mental set; tendency to perceive and approach problems in certain ways; determines what information we retrieved from memory to help us find a solution (includes heuristics and algorithms); flexibility comes from multiple sites to choose from (switch or abandon sets); pandered by function fixedness
functional fixedness a hindrance to problem-solving; "assigning" an object in one function (which is how we form concepts); seeing a limited number of uses for an object; example: what can use a pencil for? A brick?
Tactic of elimination problem-solving strategy; less all possible solutions then discard all solutions that seem to lead in the wrong direction
visualizing basic building blocks of thought; diagramming a course of action
divergent thinking thinking outside the box; generating as many unique answers as possible
convergent thinking only one answer; answers are narrow in focus; example: math problems
compensatory model a rational decision making model; choices are rated on various criteria (attractive criteria offset or compensate for unattractive features); example: buying a car-1. Higher price, better gas mileage 2. Lower price, lower mpg which do you buy ?
noncompensatory model decision making model; where criteria is not so rational; example: car buying-hinges on car color
representativeness heuristic; decision making model; new situation judged on its resemblance to a stereotypical model; example: you buy an expensive clothes and they fall apart, he judged anything inexpensive to be cheap therefore it is representative of the quality
availability decision-making heuristic; judgment or decision is based on information that is most easily retrieved; type of: Subway Effect-law of nature that you are situation seldom occurs and we adjust accordingly (the other line his faster, until you give in it)
confirmation bias decision-making heuristic; tendency to look for evidence in support of a believe and to ignore evidence to disprove the believe; seeing patterns of cause and effect when there is any pattern; example: AIDS, chocolate and acne
linguistic-relativity hypothesis Benjamin Whorf; thinking patterns based on specific languages; evidence by linguistic determinism
figurative language expressive language; smiles and metaphors
telegraphic speech early speech; stage of one and two-year-olds that omits nonessential words; often used by primates; example: more milk!
Framing perspective or phrasing of information used to make a decision; studies on survival and mortality framing
hindsight bias tendency to view outcomes as inevitable and predictable after we know the outcome, and believe that we could have predicted what happened; "I knew it all along"
linguistic determinism idea of the patterns of thinking are determined by the specific language one speaks; Benjamin more; example: Hopi language as to nouns for "flies"-one for birds and one for everything else; Dani limited color terminology-light/dark
counterfactual thinking thinking about alternative realities and things that never happened; what ifs

Set Information

Terms 40
Creator jaquiwilson
Created April 21, 2008
Groups None
Tag hoco
Access Anyone
Edit Creator Only

Description

AP Psychology terminology for language and cognition

Pop out

Discuss

No Messages
Last Message: never

You must be logged in to discuss this set.

Top Users

  1. Friedman - 80 scores
  2. runkle89 - 62 scores
  3. grad0508 - 59 scores
  4. alyssa09 - 6 scores

Most Missed Words

  1. Idealized Cognitive Model (ICM)Rosch; expands on prototypes; concept + schema; example: mother - 7 misses
  2. working backwarda heuristic; used when means end analysis strays from goal; begin with goal and work backwards towards the "givens"; used when goal has more information than the givens and when the operations involved work two ways; example: $100 to spend, buy one item and subtract $100 to determine how much is left - 6 misses
  3. surface structurethe particular words and phrases used to make up a sentence - 5 misses
  4. conceptmental categories; classifying objects, people, or experiences; can be modified to better manage experience; example-dogs, books, cars<-- objects in world; fast, strong, interesting<-- things, people, events - 5 misses
  5. information retrievalthe idea that language affects our ability to store and retrieve information as well as our ability to think about things; evidence by linguistic determinism; pulled info from long-term memory - 5 misses
  6. divergent thinkingthinking outside the box; generating as many unique answers as possible - 5 misses
  7. counterfactual thinkingthinking about alternative realities and things that never happened; what ifs - 5 misses