| Term | Definition |
|
web site |
an individual internet site that is part of the world wide web (2 words) |
|
technology |
the application of science to achieve desired commercial or idustrial objectives |
|
robotics |
the science of creating robots to complete various tasks and functions |
|
digital communication |
The transmission of images and sounds that have been encoded into electronic signals that take the form of binary numbers and are decoded by advanced equipment to assume the form of films TV shows(2 words) |
|
healthcare |
The prevention and treatment of illness and the preservation of health, through medical services |
|
authenticity |
The quality of being realistic of genuine |
|
digital manipulation |
The altering of photographs and other audiovisual materials through digital means |
|
world-wide web |
The term used to refer to the millions of individual internet sites around the world that is linked together VIA the internet (3 words) |
|
simulation |
The use of a computer to realistically recreate the conditions or effects of a given real-world process or phenomenon |
|
computer |
A device for computing that is capable of performing rapid complex calculations and data management |
|
manikin |
An anatomical model of the human body used for teaching purposes |
|
CGI |
Computer-generated imagery that is used most commonly in films |
|
tactile |
perceptible through the sense of touch |
|
three-dimensional |
existing or apperaring to exist in three dimensions |
|
immersion |
the process of being deeply or entirely engaged |
|
robot |
a mechanical being that contains artificial intelligence, created to perform routine tasks commonly performed by humans |
|
character involvement |
am apparatus that cam be used by humans to simulate the acceleration of spacecraft or battlefield conditions |
|
video game |
an electronic or computerized game that is played by manipulating various images on a screen (2 words) |
|
thin- deal |
the media's distorted representation of the extremely thin, "Ideal" body type that individuals, especially womed, should strive to possess (2 words) |
|
data glove |
a glove used to produce tactile stimuli during virtual-reality experiences (2 words) |
|
animation |
the preparation of animated cartoons |
|
internet |
a high-speed data communications network linking public and private computer networks around the world |
|
interactivity |
the condition of being able to participate directly |
|
software |
the programs,rules,and routines that enable a computer to process information and complete requested tasks |
|
virtual reality |
a computer simulation of a real-world situation, system, or phenomenon (2 words) |
|
learning simulation |
a technology-enabled learming environment that provides guidance and useful feedback to the learner (2 words) |
|
interventions |
to interfere in order to alter a specific action |
|
simulation technology |
any form of computer-based technology that is able to perform simulations (2 words) |