22 terms

fra9thgreatexpectations terms

a revelatory, personal experience through which the individual gains insight, knowledge, or understanding of the self, other people, or the world.
the use of hints or clues in a story to suggest what action is coming
exaggeration for emphasis; overstatement
a perception of inconsistency, sometimes humerous, in which the significance and understanding of a statement or event is changed by its context
Dramatic Irony
the audience or reader knows more about a character's situation than the character knows
Structural Irony
the use of a naive hero, whose incorrect perceptions differ from the reader's correct ones.
Verbal Irony
a discrepancy between what is said and what is really meant; sarcasm
Limited Omnicient
narraration in which the author explains the thoughts of only one character
Loss of Innocence
a story in which an innocent child or young adult lives a blissful and happy life, untouched by evil or hardship. then is shattered because the character obseres or experiences something about the world
a comparison of two things NOT using like or as
the one who tells the story
Objective View
third-person narraration in which the author is recording action from a neutral point of view
Omniscient Narrarator
third-person narraration that allows the author to relate the thoughts and feelings of any of the characters in an all-knowing manner.
a figure of speech in which an object, abstract idea, or animal is given human characteristics.
an expression that achieves emphasis or humor by utilizing:
two distinctly different meanings for the same word
two similar sounding words
Rite of Passage
a physical, mental, spiritual, or emotional test which a young person must overcome in order to be accepted and perceived as an adult by the rest of his or her society
using humor to expose something or something to ridicule
a comparision between two things using like or as
an object, person, or place that has a meaning in itself and that also stands for something larger than itself
the centeral or dominat idea behind the story; "the aboutness"
a literary work whose appeal extends beyond a specific time or place to any readers in any century; "the so-whatness"
a balance of two or more similar words, phrases, or clauses.
The pilot walked down the aisle, through the door, and into the cockpit.
He liked to eat fruit, drink water, and sleep 8 hours a night, so he was very healthy.