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17 terms

English 1 Everyman Characters

English
STUDY
PLAY
Messenger
The first character to appear. The Messenger has no role within the story of the play itself, but simply speaks the prologue outlining what the play will be like.
God
Appears only at the very beginning of the play. Angry with the way humans are behaving on Earth, God summons Death to visit Everyman and call him to account.
Death
God's "mighty messenger", who visits Everyman at the very start of the play to inform him that he is going to die and be judged by God.
Everyman
-The representative of "every man" - of mankind in general.
-He dresses in fine clothes, and seems to have had led a wild and sinful life.
-he is told that he is going to die (and therefore be judged) and undergoes a pilgrimage in which he absolves himself of sin, is deserted by all of his friends apart from good deeds, and dies.
Fellowship
-Represents friendship.
- Everyman's friend and the very first one to forsake him.
-Fellowship suggests going drinking or consorting with women rather than going on a pilgrimage to death.
-Boast loyalty at first but quickly deserts
Kindred
-A friend of Everyman's, who deserts him along with Cousin.
-'Kindred' means 'of the same family', so when Kindred forsakes Everyman, it represents family members deserting him.
-Offers for his maid to go
Cousin
-A friend of Everyman's, who deserts him along with Kindred.
- 'Cousin' means 'related', so when Kindred forsakes Everyman, it represents family members - and perhaps close friends - deserting him.
-He says he has a cramp in his toe
-He realizes he is not ready for his day of reckoning
Goods
-Goods represents objects - goods, stuff, belongings
-Everyman's goods forsake him, the play is hammering home the fact that you can't take belongings with you to the grave.
-Goods gives best reason not to go that if he goes it will show that his Goods were more important than God
-If E. loved Goods less he would have had more Good Deeds
Good Deeds
-Good Deeds is the only character who does not forsake Everyman
-Good Deeds starts out weak because E did not do any good deeds in his life
-Good Deeds pledges to go but too weak
- at the end of the play GD accompanies E to his grave.
-Good Deeds represents Everyman's good actions - nice things that he does for other people.
Knowledge
-Guides Everyman from around the middle of the play, and leads him to Confession.
-'Knowledge' is perhaps best defined as 'acknowledgement of sin'.
Confession
-Allows Everyman to confess and repent for his sins.
-Offers E some penance for the sins he committed
Beauty
One of the second group of characters who deserts Everyman in the second half of the play.
-deserts everyman in his aged body
Strength
One of the second group of characters who deserts Everyman in the second half of the play.
-Strength weakens as we age
Discretion
One of the second group of characters who deserts Everyman in the second half of the play.
Five Wits
Represents the Five Senses: sight, hearing, touch, taste, smell. One of the second group of characters who deserts Everyman in the second half of the play.
-our senses diminish as we age
Angel
Appears at the very end of the play with Everyman's Book of Reckoning to receive Everyman's soul.
Doctor
A generic character who only appears to speak the epilogue at the very end of the play. His equivalent in the Dutch play Elckerlijc is simply called 'Epilogue'.