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11 terms

Social Information Processing

STUDY
PLAY
CMC
Computer mediated communication
text-based messages which filter out most nonverbal cues
Walther suggests that some CMC can actually surpass the quality of relational communication in face to face encounters
CMC takes longer to develop affinity
Walther says we should send messages more often to make up for the time lag
Social Information Processing
Joseph Walther
The cues that you get in an interpersonal environment are different than the cues you get in e-mail
Emoticons provide emotional context by showing us what we are feeling
Interpersonal information-->
impression formation-->
relational development
Two Features of CMC that Provide A Rationale for SIP
1)Verbal Cues- When motivated to form impressions and develop relationships, communicators employ any cue system thats available.
2)Extended Time- The exchange of social information through CMC is much slower than face to face so impressions are formed at a reduced rate.
SIP
Computer mediated communication offers a sip rather than a gulp of information
We get the information as a whole but just in little chunks (from e-mail)
Verbal communication can express affinity
Anticipated future interaction
will depict how much you will interact with them now EX: you will be a different version of you if you know that you will never see or hear from them again
Chronemics
use of time; the one non-verbal cue that is not filtered out in computer mediated communication
Hyperpersonal Perspective
The claim that CMC relationships are often more intimate than those developed when partners are physically together
Depicts how senders select, receivers magnify, channels promote, and feedback increases enhanced and selective communication behaviors in CMC
The sender
selective self presentation and use of impression management you can choose how you will present yourself through a picture and verbally
The receiver
over attribution of similarity
From the impression you get, you may think a person is more similar to you than they really are.
The channel
asynchronous (not face to face); mindfulness
You are given time to respond how you want and when you want on your own time
Feedback
self-fulfilling prophesy
looking glass self
you become the person your partner thinks you are
the reaction that they have to you becomes how you actually act