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20 terms

DM1 104.01 Digital Animation Concepts

STUDY
PLAY
animation
movement of graphics or text
animation examples
advertising, information, education, games, websites
frame-based
series of continuous frames, where each frame shows the graphic moved slightly (flip book)
vector
movement is defined by formulas to create paths
2-dimensional
animation has a flat look
3-dimensional
animation has a realistic look
GIF
file format often used on the Internet
SWF
dominant format for displaying animated vector graphics on the Internet
MOV
developed by Apple for Quicktime video players
AVI
developed by Microsoft for Windows media players
importing resources
bringing files or images into the sofware to animate
drawing
use of mouse or graphic table to sketch or draw images to animate
layering
technique used to separate images from other images
keyframe
intermediate frames that blend so one appears to change into the next.
tween
animation process or change that occurs between keyframes
anchor point
axis or point of rotation.
transition
change from one scene to the next
rollover
animation of two or more images that switch when the cursor moves over that image
morphing
transformation of one thing into another
virtual reality
animation technology that allows a user to immerse and interact with an artifical, realistic environment