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Exam 2- Lecture 18
Terms in this set (17)
Why has Technology Decreased the Amount of Occupational Physical Activity since the Stone Age?
Doing things by hand, type of materials (bronze, metal etc.) have decreased when tools have been made to make jobs easier to do over time
-More machines, cars, dishwashers etc. occurred after world war 2
-Transitioned from labor society to a service society many sit at a desk instead of working in the field
Why has Technology Decreased the Time and Energy Spent in Household Physical Activity?
-Time and Energy carried out for everyday tasks have dropped in work and home environments; adds up even though its not a ton of change
-Cleaning your house? No we have a maid
Time spent watching TV increases ________ time, which is a stronger predictor of being overweight than physical activity or diet
Can Technology Be Used To Increase Physical Activity?
there are emerging technologies and interventions to increase physical activity behavior
What are pros of Internet based activity interventions?
-An easy and inexpensive way to provide prompting or logging of activity levels for large numbers of subjects
-Most Americans have access to the internet either through work, home, computers, or smart phones
-Easier to fit around both experimenter and subject schedules
What are cons of Internet based activity interventions?
-May be less effective than face to face interventions
-Some older, poor and/or blue collar subjects might not have access to the internet or be familiar with its use
Internet-based exercise interventions demonstrate _______ but ________increases in physical activity, but they are also _____ ______.
small but significant; short lived
Pros of social media interventions
-An easy and inexpensive way to reach large numbers of people- 71% of americans
-Facebook may provide a social support and/or influence on physical activity, or can provide information on ways to be active
Cons of social media interventions
-Some people may choose not to participate in Facebok-older, poor, etc.
-Just reading posts and comments of others may not be enough to change intentions to exercise, attitudes towards exercise, or exercise behavior itself
Pros of smart phone interventions
-Most americans have cell/smart phones so an easy way to reach a lot of people
-Convenient for researchers and subjects alike
-Can be used to prompt and log info while people are out in the world
How might cell/smart phones increase physical activity?
-Cell phones allow people to work while trying to be active, which may increase the time and ability to b physically active
-Might provide some populations (children, women) with a great sense of safety
-Smart phones apps can provide valuable info, as well as logging and tracking of workouts
-New interactive cell phone game apps for smart phones encourage physical activity and make it more fun, interactive, and goal-directed
-However, heavy cell phone users report lower physical activity levels than light cell phone users
Cons of smart phones
-Cell phone usage while exercising can interfere with your workout- cell phone usage decreases walking speed 33% for texting, 13% for talking
-Cell phone usage while working out decreases attention and increases risk of injury- injuries from texting and talking have increased almost 6-fold in the past decade
Studies using cell phones for exercise interventions have shown that these can produce ________ __________ in physical activity
Pros of active gaming
-Can make physical activity fun, interactive, competitive, social
May get gamers more active, whoa re typically very inactive
-Active gaming systems increase physical activity compared to non-active gaming, watching TV, sitting, standing etc.
Cons of active gaming
-People may cheat and not fully use them
-May prevent kids from getting real activity, particularly outside
What are other benefits of active gaming?
-Active gaming may be more beneficial for improving strength, coordination, flexibility, functional gains, and fitness in health-compromised patients and elderly subjects
-Active gaming may allow self-conscious, insecure, or anxious persons to engage in these activities free from perceived negative perceptions of others
What is the bottom line regarding technology infuences?
Technology, like many things, is neutral and reflects both the positive and negative aspects we bring to or take from them
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