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5 Written questions

5 Matching questions

  1. Conditioned reinforcers
  2. Primary reinforcers
  3. Reinforcer
  4. Negative punishment
  5. Variable-interval schedules
  1. a reinforcers that are strengthened through learned associations of primary reinforcers; the light in B.F Skinners operant chamber or receiving food after completing a conditioned task
  2. b reinforce the first response after a varying time period that produces slow, steady responding
  3. c any event that strengthens the the behavior that follows; B.F Skinner
  4. d stimuli, such as food or warmth, that have reinforcement value without learning
  5. e withdraw a desirable stimulus such as time-out from privilages or revoked drivers license

5 Multiple choice questions

  1. learning that become apperent only when there is some incentive to demonstrate it
  2. decreases the frequency of a preceding behavior
  3. the method involves the reinforcement of closer and closer approximations to the final performance; B.F Skinner
  4. responses are sometimes; learning is slower and random, but extinction is less likely compared to continious reinforcement, such as gambling, sales pitching or fishing
  5. strengthens a response by presenting a typically pleasurable stimulus after a response, such as food, money or tickets

5 True/False questions

  1. Continious reinforcementstrengthens a response by presenting a typically pleasurable stimulus after a response, such as food, money or tickets

          

  2. Variable-ratio schedulesprovide reinforcers after an unpredictable number of responses; gambling; like fixed-ratio schedules, reinforcers increase as the number of responses increases

          

  3. Negative reinforcementstrengthens a response by presenting a typically pleasurable stimulus after a response, such as food, money or tickets

          

  4. Operant conditioninga type of learning in which behavior is strengthened if followed by a reinforcer or diminished by punishment

          

  5. Operant behaviorbehaviors that operate on the environment to produce rewarding or punishing stimuli