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Terms in this set (27)
The digital representation of a physical person in a virtual world or game.
An armed, opposing character that deals damage and has a variety of attack and movement patterns.
Particularly large, strong, or difficult armed, opposing character.
A block that is used as a surface or a wall.
A block that hurts avatars on contact and is used a s a harmful surface or wall.
When an active goal block is touched the game is won. In some games, however, the avatar sprite must meet conditions before the goal block is activated.
A small item the avatar can collect to meet the win conditions of a game or improve their score.
A key that can open locks of the same color.
A lock that can only be opened by keys of the same color.
Counts second during gameplay. The player either needs to win before the time runs out or survive for a certain amount of time.
Counts the number of destroyed enemies and can be used as a goal.
Counts the number of points collected and can be used as a goal.
Controls avatar health. The game is lost when health reaches zero.
Avatars can jump onto blocks and over enemies.
Avatars can blast enemies.
Avatars can hide and avoid enemies in parts of the game space.
Avatars collect or pick up points or other environmental items.
Avatars explore the environment usually in a maze or a big, scrolling space.
Avatars have a slower speed.
Avatars have a very fast speed, and may seem to be racing against enemies.
Players must solve puzzles in the game, such as finding the correct path or bringing the correct key to a lock.
The game is presented in an overhead view, or a birds eye view, as if the player was seeing the game from above.
The view of the game is from the side. Here the player can see sprites jumping.
The game space is closed on the sides so the sprites cannot leave or fall out of the screen.
The game space is open so that sprites can leave or fall out of the screen.
The game space wraps around so that when sprites exit off one side of the screen the appear on the opposite side.
There are multiple screens in this game space so an avatar can move horizontally or vertically through different environments.
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