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Intro to Film Analysis (Chapter 7): Sound
Terms in this set (12)
- The sound we hear from the vibrations in the air.
- It is often times related to perceived distance.
- The louder the sound, the closer we take the source it's coming from to be.
- Perceived highness or lowness of the sound.
- Helps the viewers pick out distinct sounds in the film.
- Also, serves to distinguish amongst objects, e.g.:
1) Thumps can suggest hollow objects,
2) Higher-pitched sounds such as jingle bells, suggest denser objects.
- Necessary when using it in describing the texture or "feel" of a sound.
- Also, helps articulate portions of the sound track.
Sound mixing/ Sound stream
- The dependance on selecting and reworking particular sounds, as well as combining them.
- Each sound takes place in a specific pattern, and that pattern links both events in time and layers them at any given moment.
- The filmmaker continues a line of dialogue across a cut, smoothing over the change of shot.
- The closer the camera is to a source, the louder the sound is.
- The extent to which the sound is faithful to the source as we conceive it.
- Thus, it is purely a matter of expectation.
Diegetic sound (Space)
- Sound that has a source in the story world.
- For example:
1) Words spoken by characters,
2) Sounds made by objects in the story,
3) Music represented as coming from instruments in the story space.
Non-diegetic sound (Space)
- Sound that comes from a source from outside the story world.
- For example:
1) Music added to enhance the film's action.
- Has the ability to create the illusion of a bigger space than we actually see, as well as shape our sense of how a scene will develop.
- Used with POV shots, off-screen sound can create restricted narration, guiding us toward what a character is noticing.
External diegetic sound
- Sound has a physical source in the scene being shown.
Internal diegetic sound (Voice-Over)
- Sound is coming from inside a character's mind or thoughts.
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