30 terms

Chapter 16 - Intellectual Property Rights, Ethics, Health, Access, and the Environment

Computer
STUDY
PLAY

Terms in this set (...)

Intellectual property rights
The legal rights to which creators of original creative works (such as artistic or literary works, inventions, corporate logos, and more) are entitled.
Copyright
The legal right to sell, publish, or distribute an original artistic or literary work; it is held by the creator of a work as soon as it exists in physical form.
Digital watermark
a subtle alteration of digital content that is not noticeable when the work is viewed or played, but that identifies the copyright holder.
Digital right management (DRM) software
Software used to protect and manage the right so creators of digital content, such as art, music, photographs, and movies
Trademark
A word, phrase, symbol, or design that identifies goods or services.
cybersquatting
The act of registering a domain name with the intent to profit from the goodwill of a trademark belonging to someone else.
Patent
A form of protection for an invention that can be granted by the government; gives exclusive rights of an invention to its inventor for 20 years.
Ethics
Overall standards of moral conduct.
Computer ethics
Standards of moral conduct as they relate to computer use.
business ethics
Standards of moral conduct that guide a business's policies, decisions, and actions.
Plagiarism
Presenting someone else's work as your own.
Code of Conduct
A policy, often for a school or business, that specifies allowable use of resources, such as computers and other equipment.
Code of Ethics
A policy, often for an organization or industry, that specifies overall moral guideline adopted by that organization or industry.
Computer hoax
An inaccurate statement or story spread through the use of computers.
Digital manipulation
The alteration of digital content, usually text or photographs.
Repetitive stress injury (RSI)
A type of injury, such as carpal tunnel syndrome, that is caused by performing the same physical movements over and over again.
Carpal tunnel syndrome (CTS)
A painful and crippling condition affecting the hands and wrists that can be caused by computer use.
DeQuervain's tendonitis
A condition in which the tendons on the thumb side of the wrist are swollen and irritated.
Ergonomics
The science of fitting a work environment to the people who work there.
Docking station
A device designed to easily connect a portable computer to conventional hardware, such as a keyboard, mouse, monitor, and printer.
Notebook stand
A device that elevates the display of a notebook or tablet computer to a better viewing height; can contain USB ports to connect additional hardware.
Ergonomic hardware
Hardware, typically an input or output device, that is designed to be more ergonomically correct than its nonergonomic counterpart.
Burnout
A state of fatigue or frustration usually brought on by overwork.
Internet addiction
The problem of overusing, or being unable to stop using, the Internet.
Digital divide
The gap between those who have access to technology and those who do not.
Assistive technology
Hardware and software specifically designed for use by individuals with physical disabilities.
Green computing
The use of computers in an environmentally friendly manner.
Energy Star
A program developed by the U.S. Department of Energy and the Environmental Protection Agency to encourage the development of energy-saving devices.
Eco-label
A certification, usually by a government agency, that identifies a device as meeting minimal environmental performance specifications.
E-trash
Electronic trash or waste, such as discarded computer components.