10 terms

Affective Computing

STUDY
PLAY
Rationality
Quality or state of being reasonable
(MIND)
Emotion
Affective aspect of consciousness
(BODY)
3 schools of thought
1. Affective Computing
2. Affective Interaction
3. Technology as experience
Affective Computing
-Recognize what users are experiencing when they interact with systems
-Supports people in experiencing and understanding emotions

2 components: use set of principles to generate states, model emotional state through measuring signs/signals
Affective Interaction
-Counter-response to AC
-Emotions constructed in interaction
-Reflect on emotional experiences
-Non-reductionalist
6 approaches to affective interaction
1. recognizes affect as a social and cultural product
2. relies on and supports interpretive flexibility
3. avoids trying to formalize the un-formalizable
4. supports an expanded range of communication acts
5. focuses on people using systems to experience and understand emotions
6. focuses on designing systems that stimulate reflection on and awareness of affect
Technology as Experience
Emotion is but one element that comprises experience
-design does not depend entirely on emotion
-cannot view emotion as an isolated process
Summary and comparison
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Challenges of affective computing
-Sheer complexity of topic
-Reductionalist vs Non-reductionalist
-Socio-cultural generalization
-Isolated groups
Morality of affective computing
-Ethical implications to design
-How to ethically treat product of design
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