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15 terms

Cap II 3.02 Multimedia Designs

STUDY
PLAY
Asymmetrical Balance
Distribution achieved by arranging non-identical elements on both sides of a centerline on the screen.
Balance
Is the distribution of optical weight in the layout of an image.
Build Effect
An effect applied to text that makes it appear on a slide in increments of one letter, word or section at a time; keeps the audience's attention and does not allow the audience to read or see past what the speaker is explaining.
Interactivity
Is the ability of the user to interact with an application.
Inter-screen Unity
Is the design that users encounter as the navegate from one screen to another; provides consistency throughout a title.
Intra-screen Unity
Is how the varous screens elements relate on the same screen.
Linear Presentation
Author of the presentation controls the flow of information in the application.
No Balance
A design that has elements arranged on the screen without regard to the weight on both sides of the centerline.
Non-linear Presentation
Allows the user to interact with a presentation and control how the information will be viewed; allos the user to be active rather than passiveduring the delivery of the information.
Optical Center
A point somewhat above the physical center of the screen.
Optical Weight
The ability of an element such as a graphic, text, headline, or subheading to attrach the user's eye.
Rollover
Function performed as the mouse pointer rolls over the points to an object.
Sequential Navigational Scheme
Takes the user through a controlled, linear process.
Symmetrical Balance
Distribution achieved by arranging elements as horizontal or vertical merrored images on both sides of the center line of a screen.
Treatment
how a presentation will be offered to the user; that is, the look and feel of the presentation.