Animation Key Terms
Word and definitions
Terms in this set (22)
the creation of moving pictures in a two-dimensional environment, such as computerized animation software. Examples include video games like Robot Unicorn or movies like The Lion King
The animation appears to have depth. It is more realistic or life-like in appearance. Examples include video games such as Halo and Madden Football or movies like Monsters Inc. or Frozen
an object-oriented programming language originally developed by Macromedia Inc.
an object-oriented programming language that supports advanced functions and 3D graphics developed by Adobe
a simulation of movement or the perception of motion created by the rapid display of a series of still images
a technique used to add greater realism to a digital image by smoothing jagged edges on curved lines and diagonals
the ratio of the width to the height of an image
Part of the frame work used for a moving object in 3D animation
a film made by photographing a series of cartoon drawings to give the illusion of movement when projected in rapid sequence
The speed at which frames progress in an animation. Measures usually as frames per second (FPS), typically 24 for traditional animation
one of a series of still transparent photographs on a strip of film used in making movies or animations
Graphics (Wacom) Tablet
allows you to create sketches and drawings for display on a monitor
the point(s) that allow you to manipulate a vector curve
a frame in a timeline where a change will occur; used in audio, video and animation production
Displays a ghost image of the previous frame in order to see how much has been changed between frames
formation consisting of the set of horizontal lines composed of pixels that is used to form an image on a CRT
Used to refer to the process of creating computer-generated images from a series of mathematical calculations defined by a user's specifications.
When video or film images are placed in the background of a scene, one frame at a time, either manually or by computer automation.
animation where a model is moved incrementally and photographed one frame at a time
The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
A process of animation that occurs between keyframes
a term used to refer to animation whose art or motion is controlled by vectors rather than pixels. Vector animation often allows cleaner, smoother animation, because images are displayed and/or resized using mathematical values instead of stored pixel values