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Characteristics of Animation
Terms in this set (15)
Squash and Stretch
Gives sense of weight and flexibility. Changes shape and length of object.
Prepares an audience for an action. Makes the action appear more realistic. Begins with backward action.
Presenting an idea so it is completely clear and unmistakable in an action, a personality, expression or mood.
Straight ahead action
Drawing out a scene frame by frame.
Pose to Pose
To draw just the key frames of action and drawing in the connecting frames later.
Separate parts of the body will continue moving after the character has stopped.
The tendency for parts of the body to move at different rates of speed.
Slow In and Slow Out
A process to make animation look realistic by front-loading the scene with drawings at the beginning and end of an action. Emphasis of extreme poses and fewer drawings in the middle. The more drawings within a scene, the slower it moves.
Most natural action flows in an arched trajectory. Animation follows this principle for greater realism.
Gives the scene more life and supports the main action. Ex. A character walking is first action, and secondary action is arms swinging and the character whistling.
The number of drawings or frames of an action translating to the speed of action on film.
An action is drawn in a wilder, more extreme form. (Tex Avery is considered the master of exaggeration).
The action of taking into account forms in 3D space giving them volume and weight.
Making the audience feel the character is real and interesting to the audience (by avoiding repeating patterns).
Repeating a pattern of a character (You "twin" it. Makes the animation dull and flat).
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