24 terms

Computer Programming Chapter 2

The part of the program that contains the statements enclosed in the { and } symbols
Object-oriented programming language
Information placed on a program to explain or clarify the contents of a program for a human reader. Enclosed with /* or //
A program that converts source code, usually written in a language like C++ into object code, a machine language version
A special escape sequence, /n that when placed inside a string causes the compiler to end the line of ouput
Escape Character
A special character, such as backslash that is used to escape normal interpretation of characters on a string
Escape Sequence
The combination of escape characters, such as /n
Executable file
The compiled and linked version of a program ready to run on the computer
Free form
A programming lnaguage, like C++, where spaces and blank lines generally have no effect on the program's operation
A set of statements that accomplish a task
Function header
Appears as the first line of a function, and includes the return type and function
A collection of program code that can be included in a program to perform a variety of tasks
To combine several pieces of compiled code into a single compiled program
Machine Language
The low-level, native language of a computer, consisting of only 1's and 0's
A seperate piece of program
Object Code
The machine language code produced by compilation
A programming language, like C++, in which programs are constructed in seperate pieces
A sequence of instructions that tells the computer how to accomplish a particular task
Source Code
The program code written in a language like C++
A line of code in the program body that tell shte computer what to do
An input/output device such as "cout"
Characters or symbols enclosed in quotation marks
Syntax error
An error caused by a statement in the program that violates the rules of C++
Warning Message
A message given by the compiler because a statement in the program is legal, but suspicious